Posts Tagged ‘FPS’
On an island in the sun, we’ll be playing and having fun
…because it probably should have been one.
X360 takes issue with bold claims made by Halo 4 and Halo: Combat Evolved – Anniversary developer.
Inspired by having to play Harry Potter & The Deathly Hallows Part 1 for a whole day, I’ve come up with a list of genre mismatches in games. Some of them are actually weirder than putting a schoolboy wizard in a third-person cover shooter…
After the success of both Bioshocks, in which a loosely FPS-based structure with more in-depth environmental interaction (System Shock) was successfully converted into a straight shooter, it looks like 2K’s getting bolder with its ‘if in doubt, FPS it’ philosophy.
The announcement of the PlayStation Move (a subject on which we’ll be expounding upon in greater detail as we discover over time how developers intend use it in contrast to Microsoft’s Natal) got us musing about its possible impact on the growth and dominance of the FPS on 360
The trickle has turned into a stream and now the end of 2009 and the beginning of 2010 is showing its true colours…
So proclaimed a member of the 360 team earlier today, in a fit of overworked pique, while preparing a piece on Modern Warfare 2. What transpired was a fascinating, if heated, ahem… ‘discussion’ on the development of that special corner of shooters reserved for playing with others.
I’m sure you’re now all aware that the ever so long and protracted development of Duke Nukem Forever has finally come to an end as 3D Realms closes its doors
For the first few months of 2008, I semi-retired from First Person Shooters