Posts Tagged ‘Activision’
Destiny is trying something a little bit different, but Bungie’s aware that console gamers aren’t very patient when it comes to action games
Destiny is possibly the most ambitious game currently in development. We caught up with Bungie’s Joseph Staten to talk scope, multiplayer, next-gen and the importance of the player.
No, Mister Bond – we expect you to be a damn sight better than this…
How Activision’s discarded open world game became one of the most pleasant surprises of 2012 so far…
Call Of Duty: Black Ops 2 is making a number of striking changes to the COD formula. Treyarch’s Director of Communications, John Rafacz explains why they matter…
Transformers: Fall Of Cybertron is hoping it can improve on the flawed original, so we caught up with High Moon’s studio head, Matt Tieger, to find out how…
Sleeping Dogs rises from True Crime: Hong Kong’s ashes with a little help from Square Enix, but can United Front contradict Activision’s damning opinion?
Prototype 2′s design director, Matt Armstrong, explains why Alex Mercer had to go and why Prototype 2′s new design will make for a more interesting game all round.
Black Ops 2 – it’s pretty much happening at this point, we reckon. If we do get Black Ops 2 in November, here’s what Treyarch needs to do to make it great.
Transformers: Fall Of Cybertron’s game director, Matt Tieger, at High Moon Studios is confident the studio can build on War For Cybertron’s success…
Proof that ‘just pointing and shooting’ can be truly exhilarating.
Does Call Of Duty Elite represent the future of the games industry?
We’ve been expecting you Mr… hey, where’s Pierce gone?