Halo 4: “We had to scale it down quite a bit”
Executive producer Kiki Wolfkill explains how 343 had to rein itself in while creating Master Chief’s latest mission
Halo 4 is a game jam-packed with content but after speaking with the team, we learned that it could have been even bigger.
“Halo games have always been big,” explains executive producer Kiki Wolfkill in an exclusive post-mortem interview with X360. “But there were so many thing that we wanted to do with this game that we even had to scale it down quite a bit.”
But much of the planned or proposed content won’t go to waste – 343 has in Spartan Ops a way to continually expand the Halo experience in a truly original and perfectly pitched manner. “It’s interesting for us to consider how we can deliver content on a more regular basis instead of in one monolithic chunk of content, and that’s something we’re exploring with Spartan Ops,” Wolfkill confirms. “We did want to make sure we delivered a really cohesive experience and when it came to things like Spartan Ops, there wasn’t really an option for us not to do that.”
With new Spartan Ops content arriving on a regular basis, Halo 4 continues to grow and improve – is this a format we can expect to see other developers adopting in the future? “It wouldn’t surprise me if we see more of this down the road,” states Wolfkill. “We feel fortunate that we had the opportunity to get this out there first and to learn from it.”
For the full post-mortem interview with Kiki Wolfkill, check out X360 issue 92, which is available now from pretty much any place that sells perfect-bound piles of paper covered in pictures and words. Alternatively, you can download the digital version of the mag for a fraction of the price to read on your smartphone, tablet or computer. And with a comprehensive holiday buyer’s guide and in-depth exclusive on Metal Gear Rising: Revengeance (with input from both Platinum Games and Kojima Productions) also in the issue, you’d be crazy not to give it a read!