Dead Space Dev: Next-Gen Should 'always be on and connected'
Next-box and Durango rumours are dominating headlines, but what does Dead Space developer and Visceral Games man Steve Papoutsis think about the next-gen consoles?
As the entire games industry looks to the future of the Xbox and the potential technology under the hood of a new console, we decided we talk to the developers to see what they wanted. After all, they’ll be the ones working on them.
From changing the way action and scares work in Dead Space to developing a no holds barred hack ‘n slash from an age-old epic poem in the form of Dante’s Inferno.
It’s safe to say he knows a thing or two when it comes to the current consoles and where the games industry is headed.
So, just what would he want out of a next-gen machine?
Steve Papoutsis: “I’d love the convenience of installing your games like you do now but making that process automatic, as I want to avoid having to change discs. Microsoft has made a lot of nice improvements to the dashboard over the years so I’m expecting an even more refined and streamlined user interface for people to interact with when checking out stuff on the marketplace.
I’m hoping the next Xbox will be up to speed with the cutting edge PCs of today. I’m looking for 60 FPS gameplay across the board with outstanding visuals and more processing power for physics. In terms of features, I hope the new system will always be on and connected, because it would be awesome to have games load up super-fast and take me back to where I was the last time I played.”
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