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Dead Space 2 Not Looking To Films For Inspiration

General
by
David Lynch

I ain’t scared of no..

Dead Space 2 Not Looking To Films For Inspiration

I ain’t scared of no… Necromorphs?

Dead Space 2 may be a long way off but the original left us so traumatised we’re getting ourselves ready for the inevitable horror onslaught now. The first Dead Space managed to blend lots of sci-fi staple cliche’s and terror into a unique and horrible experience, but according to Ian Milham, Art Director on Dead Space 2, the sequel is moving away from the more obvious inspirations…

Dead Space 2 Not Looking To Films For Inspiration

“Although we look at successful films to see what they’ve done, we really try to study the real world. For a horror story to work, the player really has to believe the world, so he or she can believe what happens there and not think it’s a fantasy. So we study what makes a world real believable and have a solid grounding. What makes an airport feel like an airport and not some other setting? What makes a room feel like a real room and not a bunch of polygons? Those are the questions we’re asking ourselves all the time.  We find that settings that are trying too hard to be scary frequently feel amateurish and heavy handed.  Real terror comes in the perversion of everyday spaces.”

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