Could PlayStation Move challenge 360 Shooter domination?
The announcement of the PlayStation Move (a subject on which we’ll be expounding upon in greater detail as we discover over time how developers intend use it in contrast to Microsoft’s Natal) got us musing about its possible impact on the growth and dominance of the FPS on 360
The announcement of the PlayStation Move (a subject on which we’ll be expounding upon in greater detail as we discover over time how developers intend use it in contrast to Microsoft’s Natal) got us musing about its possible impact on the growth and dominance of the FPS on 360.
Sony are loudly touting the benefits of Move with regard to a new breed of FPS, which if it works, is arguably a threat to the 360′s dominance of a genre that’s pretty much responsible for the lions share of it’s success. It’s also a genre that represents the highest profitability in the current video game industry model – the biggest selling game of all time (MW2) is a shooter and the genre dominates the online landscape.
For good or ill the FPS is the silver bullet in the 360’s arsenal. But it wasn’t always that way. The FPS was traditionally the mainstay of the PC, the platform where it originated. While you certainly had successful console shooters like Golden Eye, the received wisdom was that the superior control system on PC meant no self respecting FPS fan could enjoy a console shooter.
Until Halo: CE arrived and combined accessible twin stick shooting with PC style FPS depth and changed the ball game forever. Had we the time and space we could endlessly wax lyrical about just how that happened, but at heart a simple combination of accessibility and good game design changed everything. To our minds the final confirmation of that came with the recent announcement of Crysis 2 on the 360. For the stalwart of the PC shooters Crytek to finally drop their stance on bringing their high tech shooter (which is still so technically demanding years on that many PC owners can’t run it comfortably on highest settings) to consoles shows how much the market has changed. Simply put, to make a profit a shooter has to appear on consoles and specifically the 360.
It’s an easy paradigm shift to over look given how that’s ‘just the way things are’, but there’s a possible lesson from history to be had here. Just because earlier attempts at motion controller shooters on the Wii didn’t work so well doesn’t mean that Sony might not crack it with PlayStation Move.That combination of accessibility and good game design lighting could strike again, and if anyone has the muscle to make it happen its Sony. If they do, they could conceivably wrest control of this generation’s dominant genre, and that could in turn bring changes to the 360. Perhaps Microsoft could make some kind of reply with shooters for project Natal, but that doesn’t appear to be the focus of their approach with the machine– should it be? PC lost the FPS Crown despite arguably superior control and it doesn’t pay to be complacent in the face of change.
We’re not saying any of this will happen (and we’re currently unimpressed with what we’ve seen of PlayStation Move so far) but it’s all interesting food for thought.