Binary Domain Dev: Voice Interaction 'More Natural'
Kinect interaction beats ‘pressing on-screen words with buttons’ according to Binary Domain’s producer, Masayoshi Kikuchi.
Speaking exclusively to 360 Magazine earlier this month, Binary Domain producer Masayoshi Kikuchi spoke up for the hidden strengths of Kinect interaction, suggesting it’s a greater tool for integrating players with their AI squad mates than simple ‘words on a screen’.
‘Even when you’re playing through the game on your own, we want people to immerse themselves in the team dynamic. We want to be emotionally stimulating throughout the story so this is where the voice recognition comes in.
Obviously you can play with button presses, choose different responses and call-outs that you make to them with your buttons. But with voice recognition you can make that part of the game more natural; you can think about how you might call out to them, thank them if they’ve saves you with a health pack or something.
It would be great if you could have full-blown conversations with them, if you could walk alongside them and talk to them about anything. But that’s impossible right now.’
Who’d have thought that Peter Molyneux’s Milo And Kate demo would actually bear fruit in a little futuristic shooting off of faces, eh? You live and learn…
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Check out the following for more 360 Magazine goodness:
Binary Domain: 2012′s First Sleeper Hit?
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