Average XBLA Title Now 100% More Expensive
Prices ‘slowly rising’, says Microsoft. The reality: a great deal more shocking…
Live Arcade portfolio head Chris Charla has reportedly admitted the cost of titles within the Live Arcade bracket is rising steadily, noting his pleasure at the fact a digital market can sustain prices that don’t end in .69 or .99. Looking through the figures today though, we’ve discovered a roughly 100 per cent price rise of the average XBLA title, since the 360′s launch in 2005. Take a look at the below chart for instance, which shows the average price of each year’s releases (in Microsoft Points).
The obvious trend is upwards, from the 488 MS points an XBLA title would have set you back on average in 2006, to the 960 Points it does now. What’s more, taking the price point of every title released for the service into account, we find the average price hike, year-on-year, has remained above any measure of inflation on record. Illustrated, handily, by this second chart, plotting the price increase (by percentage) between each individual year.
We’re not sure what that proves, by the way – it just looked interesting to us. And, of course, the quality of available releases has jumped almost beyond all recognition, from ancient arcade ROMs thrown out with a HD border to epic adventures on the scale of Limbo or Ms ‘Splosion Man. Still, the overall point, though, remains clear: Live Arcade prices are rising, and by a hugely significant figure, rather than by a trickle. Stay tuned to 360 Magazine for further truth.