Our favourite Tomb Raider and one we
can only see bringing back the old fans
while creating new convertees at the
same time. One of the finest adventure
games you’re likely to find on the 360.
SCORE
20/NOV/08
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Let’s be honest, Tomb Raider has
been done to death. Since the
series imploded with Angle Of
Darkness on the PS2 (and we promise
not to mention that abomination again)
it’s constantly struggled to regain the
perch it once sat proud. The likes of
Legend and Anniversary did an excellent
job of reinvigorating the franchise, but
there’s still a large portion of fans who
disregard both of them, saying even
they failed to capture the magic of
old. However, Crystal Dynamics’ latest
effort, also known as Underworld, is
without doubt the best entry in years
and potentially the greatest Lara Croft
adventure in history.
A problem many seemed to have
with more recent attempts is how they
more or less forgot the point of the
game. Rather than send our heroine off
into a deep, dark dungeon to hunt for
lost treasure and the like, she spent an
awfully long time shooting enemies…
and then shooting animals… and then
shooting zombies! While combat is all
well and good – and when used at the
right time perfect to add a touch of
diversity into the Tomb Raider universe
– it was relied on far too much and
lost the unique identity Eidos’s product
was once known for. In regards to
Underworld, events have swung back
in this direction. Every tomb you enter
is intimidatingly huge and just begging
to be explored, which is exactly what
you’ll do. Crystal Dynamics must’ve done
some serious research as every piece of
negative feedback has been addressed
in some way, in particular the amount of
handholding that takes place.
Past titles have been far too guilty of
telling you exactly what to do before
you’d even have the chance to realise
you were at a puzzle. Any sense of
thought or intellect was thrown out
the window in favour of the quickest
and easiest passage. With Underworld,
though, there’s hardly any guidance
whatsoever. On numerous occasions you
should expect to find yourself scratching
your head as you try and figure out just
what the hell you’re supposed to do.
While this may sound frustrating, it
really isn’t. On the contrary, having to use
the old noggin to figure out the solution
is exceptionally satisfying; it’s rare to play
a game that doesn’t feel the need to
patronise its audience. There are certain
moments where a touch of advice would
be beneficial (on the odd occasion you’ll
have to assume certain moves can be
executed) but the simplest of touches
has ensured this never increases the
blood pressure to a worrying degree.
At any time you can open Lara’s PDA
and get a hint of what needs to be
done next, or if you’re about to hurl a
controller across the room, an outright
description. Such a straightforward
addition has opened up Tomb Raider’s
accessibility no end, meaning those
who were seduced by the relatively
undemanding predecessors as well as
the so-called ‘hardcore’ can both play
the way they want.
Crystal Dynamics’ third attempt is
a testament to the developer as it’s
obvious the team has really found its
stride. Whether you’re delving into
the unforgiving caves in Thailand or
investigating the darkest depths of south
Mexico, the level design and pacing is
phenomenal. Again, it’s hard to come
up with a credible debate that Legend’s
settings didn’t slowly start to merge
into one another, but once more the
boys and girls in charge have learnt their
lesson and ensured it hasn’t happened
again. One moment you’ll be tearing
through a ship as it capsizes (which is
very reminiscent of a popular war game
that hit shelves late last year) and the
next you’re being dwarfed by a gigantic
statue of Shiva as you try and insert
ancient jewels into her hands.
Even when Underworld fails it
doesn’t do so to any significant degree.
Lara’s bike is back, an occurrence that
almost had us in tears, but is far less
intrusive than before. Used to traverse
the larger archaic areas, you can mount
and dismount at your will – there’s no
unnecessarily drawn-out biking sections
in sight, thank goodness. Furthermore,
the story is beyond nonsensical. Fans
who have been following it for the
past few years may get something out
of it but aside from one serious twist
it’s more or less a trouble-free way
of integrating proceedings without
separating it into Mario-esque levels.
Terrible it certainly isn’t but the narrative
is not a particular highlight.
Due to the nature of time there’s no
way to actually prove this is the supreme
entry in the Tomb Raider cannon.
Advances in technology evidently
help and if the IP hadn’t been utterly
destroyed this return to good form may
not have been as surprising. Thing is,
such happenings are a reality and the
latest version almost manages to cover
them up completely.
Tomb Raider: Underworld is an
unquestionable highlight and one that
has put the exploits of Lara Craft on a
course back to the big time. Forget the
atrocities that went before, our favourite
female has returned.