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Life has taught us many things and,
more often than not, it’s good to
get the bad news out the way first
– TNA Impact! has indeed been delayed until
September. If you were sitting next to us as we
write this, you would hear us booing. However,
a game postponed is better than a bad game
entirely, so we’re pleased TNA Impact! will get
that extra development time it needs to make
it as good as it could possibly be.
As we’ve said before, TNA controls quite
differently to the SmackDown series, meaning
the two should coexist quite nicely. Of course,
we don’t want them to happily walk alongside
each other through a field of daisies, oh no!
We want blood, tears and a rivalry so strong,
it increases the quality of all wrestling titles
tenfold. To do this, innovations need to be put
in place, and one of Impact!’s comes direct
from the promotion itself: Ultimate X.
To bring those who aren’t wrestling buffs
up to speed, imagine a six-sided wrestling ring
with cables coming from four of the posts
and a title belt or a red X suspended from the
middle; whoever grabs the prize first wins. To
try and replicate this in a game is more than
tough. The majority of Ultimate X matches
contested result in athletic, death-defying
moves being executed from these cables to
the mat below – it’s incredibly impressive. To
shift this into the videogame sphere, Midway
has tried to make all manner of manoeuvres
available while you’re hanging 15 feet up in
the air. If you’re shuffling along using just your
hands, your opponent can grab your feet and
throw you back down to the mat, a particular
spinebuster we saw was beyond devastating.
To try and avoid such tactics, you can whack
one of the triggers to hang from the rope with
both your feet and hands. While this solves
the aforementioned problem, there are still
ways to get your ass handed to you, especially
if another wrestler is coming at you from the
other side. A range of attacks can be thrown
and, more often than not, whoever gets the
best of the brawl will be sent down to hell
(note: no one goes to hell). With the dangling
trophy now obstacle-free, a mini-game of sorts
comes into play. A meter pops up on screen
and stopping the moving icon in the right
place a few times will see you grab that which
you desire and celebrate your illustrious win.
Not only is the match type extremely refreshing
to play, it allows Impact! to stand out. Midway
knows it can’t compete on every level with a
franchise that has the history of SmackDown,
but when it comes to gameplay and a whisk
of originality, there’s no reason why it can’t try
to trump it.
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TNA Impact! is looking really impressive
at the moment and should appeal to the
wrestling videogame fan, and beyond, when
it’s released. When we can get our hands on a
version with all the kinks ironed out, we have
every confidence we’ll be very pleased. Rage
wrestling game war, rage like you’ve never
raged before! Ahem, sorry!
Simon Miller
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