The Darkness delivers on every level. A
great FPS with a captivating atmosphere,
it boasts intriguing characters, an intense
plot and has a heap of depth to boot.
It’s undeniably impressive.
SCORE
24/JAN/08
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THE DARKNESS VIDEO W/COMMENTARY FROM THE X360 TEAM
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There’s a common trend in this
industry to disregard certain
releases because ‘they’re not
our thing’. To be fair, this approach
makes a lot of sense. After all, why play
Command & Conquer 3 if you hate
real-time strategy games? What’s the
point in investing time in Viva Piñata
when the thought of building a garden
reduces you to tears? Thousands of
gamers ignore dozens of titles simply
because they’ve already prejudged
them. Luckily, the first-person-shooter
gets an easier ride than most. More
often than not, everyone enjoys
wielding a gun and blowing the brains
out of everything and anything they
can; it has an uncanny appeal. However,
stick a distinct theme or idea in the mix
and, well, a few instantly turn off their
interest radars. Again, it makes sense,
but every now and then these folk are
going to miss out on an absolute gem
– The Darkness is such a beast. We’re
sure for every person who’s excited
about Starbreeze’s Xbox 360 debut,
there’s someone else dismissing it simply
because they haven’t read the comic.
Heed our advice: don’t let yourself
become such an individual.
The Darkness is special; there’s no
two ways about it. To cast it aside
because of a lack of interest in the
graphic novel is a huge mistake. In fact,
such is the impact it has you may just
be tempted to tag along with Jackie
Estacado long after you’ve seen the end
credits. Rather than stick to what we
all expect from an FPS – namely long,
linear corridors, a barrage of weaponry
and swarms of generic enemies – the
Swedish developer has taken it off the
beaten track. Sure, there’s still a touch
of all of the above, but you’re going
to feel a lot closer to Jackie than your
average videogame character. When
you’re not extinguishing foes, you
have the opportunity to simply see
the world through Estacado’s eyes.
You aren’t forced to start off in level
1-1, made to venture forth shooting
countless enemies until you get to a
big boss at the end; far from it. After a
brief, frenzied car chase and a snippet
of the story, you exist within a very
open and powerful environment. We’ll
happily admit that certain sections are
blocked until specific objectives have
been completed and that a handful of
NPCs will continually perform the same
actions, because Starbreeze has pulled
out the magic where it counts – your
surroundings constantly feel gritty and
real. Passers-by have tasks they’ll ask
you to complete, pay phones can be
used to call numbers found dotted
around the place and you have the
power to pull a gun on any innocent
bystander; it’s fun to watch harmless
and unarmed individuals panic. There’s
a perpetual sensation that you’re in
control of a man with a cause rather
than a guy who’s required to murder
common bad chap A because that’s all
there is to do. It’s an essential ingredient
that ensures the dark and moody
atmosphere simply never lets up.
Of course, the main narrative itself is far
from insignificant. If truth be told it’s
epic. Once the story has sunk its teeth
in you’ll be well and truly hooked. The
countless twists and turns coupled with
a genuinely captivating tale is nigh-on
impossible to tear away from. It all starts
off lighthearted enough: young Jackie, a
local hitman, is on his way to assassinate
a target on behalf of his corrupt Uncle
Paul. See, everything is smelling of
roses! Regrettably, ‘Uncle’ Paul is a bit
of an asshole. Scratch that – he’s a fullon
asshole. Troubled by his paranoid
ways, he puts a hit out on his nephew;
from there, all hell breaks loose
– literally. It refuses to dip either, largely
thanks to the characters who continue
to drive the core of it forward. You’ll
legitimately care about what’s already
occurred and what the future holds. A
major reason for this is Jackie, who’s
been exceptionally well thought out. He’s
deep, charismatic and has been voiced
to perfection – like a teenage girl who’s
fallen in love, we couldn’t help but hang
off his every word… or another, more
manly analogy! The true gateway into
his heart, though, is through the loading
screens that link each area together. Yes,
we know that sounds odd, but some
clever so-and-so decided that rather
than stick some bog-standard artwork
in the background and maybe a line
of text saying ‘to fire your guns, pull
either trigger’ (you know who you
are!), Estacado should appear in a
darkened room, narrating on current
or past events. It not only fills you in on
his youth, but also does an excellent job
of opening the cursed one up. At certain
intervals, he really lets his guard down;
you may just find yourself relating to him
in a very odd way!
Despite claims to the contrary, we’re
not morons, and we understand and
respect that no matter how good the
mood is, it isn’t the reason someone
is going to play The Darkness. It’s a
welcome surprise, but we doubt anyone
has been begging for a brooding central
character or an open-world mechanic
when our pal Jackie can grow tentacles
out of his back. That’s just common
sense. Thankfully, when it’s time to
bring the pain, the action is in a league
of its own. Being the contracted killer
that he is, Estacado is quite handy with
a firearm. Pistols, shotguns, automatics
– he’s the daddy with them all. The
true beauty of the gunplay, mind you,
is how realistic it is. For example, while
dual-wielding some pistols, walking up
to a wall will result in our protagonist
holding the guns up to his chest. Nice
touch, you think to yourself, but slightly
pointless. Well, it kind of is until you
start experimenting. Position Jackie
correctly and you can keep yourself
concealed (with good ol’ lefty close to
your heart) and fire off a wad of bullets
with your other weapon. It’s all part of
a master plan that continually keeps The
Darkness rooted in realism even with its
rather paranormal overtones – and the
same can be said for the killing. Aside
from the frantic pace you can unload
ammunition at, getting close to a goon
and whacking one of the triggers will
prove just how sick you are (we, for
instance, are downright vile). For you
see, doing so activates one of the many
execution moves that are waiting to
be abused. Putting the barrel of a gun
in someone’s mouth and blowing off
their jaw? Yep, that’s in there. Pumping
multiple shots into a man’s head and
chest, probably puncturing his lungs?
It just wouldn’t be the same without
it. Knocking a deserving jackass to
the floor before mercilessly ending his
existence? We’ll let you find out for
yourself. The risk of putting your life on
the line to perform such a move is very
much worth the reward.
Hell, The Darkness even successfully
places the final piece of the combat
puzzle: the AI is ferocious. It takes
a brave (read stupid) person to run
and gun their way through numerous
adversaries. Nine times out of ten you’ll
be brought to your knees. Always
on the move and continually looking
for ways to outsmart you, you’ve got
to use your noggin to outthink your
would-be assassins, a premise that
allows the conflict to stand out even
further. Finding yourself in a one-onone
situation is, naturally, a different
story (it would be wrong to do anything
but devour your prey), but during an
ambush, ammo, heavies and the sheer
quantity of bullets all conspire against
you, and it’s damn fine!
Clearly, we’re quite enamoured with
The Darkness, and yet we still haven’t
touched upon the technique you’re
all dying to hear about (and the
medium that provides the game’s
unique edge). It was harsh to make
you wait 1300 words or so before
spilling the beans, but save the best till
last and all that! Are you ready? The
supernatural powers that accompany
you throughout are phenomenal. They
raise the bar in so many different areas,
the experience wouldn’t be half what
it is without them. First and foremost, it
makes aggressive encounters more fun.
The sheer amount of moves available
multiplied by the way in which they
are introduced equals sheer ingenuity.
As soon as a new power makes itself
known, you’ll instantly have an urge
to take advantage of it. Not such a shock
when one such ability is detaching a
Maw tentacle and controlling it to open
locked doors, investigate suspicious
areas and, unsurprisingly, maul people’s
faces. It adds a whole new dynamic
to proceedings, which Starbreeze uses
to integrate a few intelligent puzzles.
Initially it can be frustrating directing the
Maw – it’s definitely not intuitive – but
after you’ve ripped a few hearts from
your victims’ bodies you’ll find a way to
adapt. Certainly not ideal, but far from
problematic. When you fancy a change,
the black hole is a good choice; sucking
a room full of people into the depths of
hell is a handy skill to have. Need more?
You can summon a Darkling to do your
evil bidding. ‘A what?’ we hear you cry.
A Darkling! Imagine calling upon an
urchin of sorts who will obey your every
command and you’ve pretty much got
the idea. Actually, you’re spot on! They
become a necessity during particularly
tight situations, and ordering a kamikaze
to run headfirst into a group of troops is
more than a novelty.
Predictably, there’s always a catch,
and to guarantee these powers take on a
life of their own, they become especially
dangerous when Jackie is in the… wait
for it… dark! Try unleashing them in
the light and they won’t work or will
have little to no effect; the poor little
Darklings even start to burn. In addition
to giving you a good reason to return
to your guns – though we defy anyone
to try to hold back from using both
simultaneously – it injects a smidgen of
strategy that some may not even pick up
on. Stepping into an enemy’s territory
that’s awash with light may see you
reaching for your pistols initially, but get
some experience under your belt and
each city street becomes a hunt for the
shadows. Eventually the shattered glass
from lampposts you’ve destroyed decide
the best path to take. You can shy away
from such a tactic, but the sensation of
watching your prey run while screaming
‘what the f*** is that’ is a good reason
to use it whenever possible.
The Darkness is far better than
you think it is. Admittedly that’s an
odd thing to say, but no matter how
good you’re expecting it to be, it’ll
probably still surprise you. Be it the
many side missions that litter the
streets, the dozens of collectables
that unlock decent additional content
– such as a selection of complete
comic books – or the story penned
by renowned Darkness writer Paul
Jenkins, Starbreeze has hit gold. Even
if you’re a diehard fanatic who lives for
Jackie Estacado, this game ticks all the
right boxes. It goes above and beyond
the basic structure associated with the
FPS genre (meaning even if you hate
them you may find yourself feeling
differently now) and creates a universe
that relies on atmosphere, intensity and
fascination to survive; it succeeds in
every category. Calling this the game
of the summer isn’t doing it justice due
to the typical mid-year drought, but it
could very well wear that crown once
the sun has set and is deserving of a
whole lot more.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson