The most detailed, realistic, sprawling,
long-lasting, and satisfying racing game
ever – Eden has actually pulled it off. A
must for any high-definition petrolhead;
it's absolutely stunning
SCORE
31/JUL/07
CLICK ON A THUMBNAIL TO PREVIEW
TEST DRIVE: UNLIMITED GAMEPLAY VIDEO
To view this trailer, you will need to have Adobe Flash Player already pre-installed.
The needle passes 175mph
and it’s time to change into
sixth gear. Acceleration still
building, the wind noise, once quiet,
now a roaring tsunami, drowning out
the MP3 radio channel being streamed
into the cabin. The once wide twolane
highway now resembles a tight
winding country lane. Up ahead, a
lumbering heavy goods vehicle snorts
out a lungful of diesel and agonisingly
stutters into the outside lane. At an
indicated 198mph – the fastest speed
you’ve ever driven – prudence prevails
and the Jaguar shudders as you stomp
hard on the anchors. But you’re still
doing over a hundred as you rip past
the truck, snatching fourth as the
arrow-straight road drops to the valley
floor towards the coast.
Test Drive Unlimited is perhaps the
first racing sim that delivers the kind of
gaming experience we all hoped the
next-generation consoles would offer.
It’s an epic and ambitious sprawling
achievement that brings together
almost all of the elements demanded
by those of us who want more than
just the inch-perfect circuit racing of
Project Gotham Racing 3. The sort of
gameplay hinted at by Need for Speed
on 3DO, but never bettered.
Until now.
Lest we forget, TDU was created
by the folks at Eden Games. They
developed the simply superb Need For
Speed: Porsche 2000 on PC, as well
as the highly rated V-Rally games on
PlayStation. These guys know their
cars, and they understand what’s
required from a racing game. And the
heritage is obvious from the moment
you slither into the driver’s seat and
realise you can see your own feet on
the pedals, adjust the seat for height
and reach, and crank the engine into
life before you set off. Fully detailed
cockpits for every car are the icing on
the cake. Anal details perhaps, but
essential when creating the sense of
realism that a petrolhead demands.
You begin the game at the airport
on the way to the Hawaiian island of
Oahu, and a decision about which
character to choose and which hire
car to rent (your first driven miles lead
you to an estate agent to secure some
lodgings) needs to be made. Once you
have a home, you can kick back and
chill when not driving, and your luxury
pad is where you can check game
stats, wander around your garage,
alter game settings, and trade cars
with other online players. As you earn
cash from street racing or completing
missions, more lavish abodes can be
purchased from the estate agents on
the island, each one grander than the
next, and crucially, able to store more
cars. The only thing stopping you from
owning them all is a serious amount of
racing prize money.
How much is enough? How many
cars? How many houses? How much
Ben Sherman gear can you possibly
need? Answer – a lot.
If TDU teaches you one thing, it’s that
too much is never enough, and with
just under 100 cars, 64 properties,
countless special challenges and over
1,000 miles of road, few games on the
Xbox 360 offer this level of depth and
long-term enjoyment. Quit your job,
put Dominos Pizza on speed dial, and
prepare for the ride of your life for the
rest of your life.
Did we mention the cars? How
does 90+ sound? The selection at the
local dealers ranges from the sublime
– Audis, Mercedes, Alfa Romeos,
Fords, VWs – to the ridiculous, step
forward Ferrari, McLaren, Lamborghini,
Farboud, Koenigsegg, Saleen, Ascari
and Pagani. And even Nick Mason
from Pink Floyd is catered for with
some classic metal, including his
beloved Ferrari 250 GTO, Lamborghini
Muira, Aston Martin DB4, Jaguar
XJ220, Mercedes 300SL (Gullwing) and
AC Cobra. It might be heresy to say,
but the older cars are actually more
interesting, as well as more challenging,
to drive than the new models.
Find and visit all the car dealerships
on the island and you are rewarded
with the sudden appearance of three
motorbike garages for Ducati, Kawasaki
and Triumph. These mean little twowheeled
monsters are devilishly difficult
to master, but get it right, and say hello
to 100ft wheelies, darting in and out
of traffic, and of course some serious
John Woo-style front wheel stunt antics.
They’re not to everyone’s taste, but
the bikes in TDU do offer a completely
different racing style, and are a welcome
addition – bring on the Harley-Davidson.
TDU is about far more than car
pornography though, and like Grand
Theft Auto; does a convincing job of
creating a solid and believable realworld
environment to wreck havoc in.
The residents of Oahu go about their
business, getting in your way, signaling
for turns, stopping at red lights, and
getting smashed to oblivion in stomachrending
RTAs. You, sadly, emerge
without a scratch, because it seems car
manufacturers still have an aversion to
seeing their latest models bent out of
all proportion, and with Test Drive your
vehicle remains utterly flawless amidst
the carnage. Shame that.
Single-player challenges are littered
across the island and come in four
flavours – time trial, race, speed
challenge and extra/custom, and as you
complete the initial ones shown on the
map, more appear with higher prize
funds and greater levels of difficulty.
Extra missions are where the real action
is, and like GTA, they might be simple
package delivery missions, hitchhikers
needing a ride, dropping off a supercar
to another location, or special races, like
an entire lap of the island.
Tap the right analogue stick at any
time and you are ripped from your car
seat and catapulted 20,000 feet into the
air above the island for a bird’s-eye view
of the entire playing area. Eden Games
has then cleverly allowed you to view
the icons for challenges or important
locations, such as your houses and car
dealerships, using a simple filter system.
Instead of wading through a screen
packed with confusing symbols, you can
turn everything off, and then display
only items of interest when you need to
find them.
Another thoughtful addition is that
the game remembers exactly which
roads you have driven already; allowing
you to skip around the island from the
main map without having to drive to
familiar destinations manually. It may
not sound like much, but with such
a huge playing area, it’s reassuring to
know you can cut out the mundane
journeys when you need to. Something
that is sorely lacking in real life.
The success of TDU comes down to
the freedom it offers. Eden Games
has clearly learnt that you can model
the best cars in the world, perfect the
handling, even get the engine note just
right, but you will still get bored if you
have to keep driving around the same
old tracks. NFS: Porsche tried to remedy
the problem with winding roads and
varied routes instead of circuits, but
TDU takes it to the next level, with a
whole island, including towns, villages,
mountains, freeways, airports and
coastal roads. Every possible variation
of road type, camber, bend and driving
condition is on offer and it’s like having
100 personal Nurburgrings to race
whenever you like.
A startling omission however, and
one that the 360 could easily have
handled, is the lack of darkness or any
significant weather conditions. A shrewd
use of the console’s internal clock and
online connectivity could have seen the
game replicate the actual conditions on
Oahu itself. Why go eight tenths, and
not the whole way?
Car handling takes some getting used
to, and it’s a bit like owning your own
pet raptor. Just when you think you’ve
mastered it, it bites your head off!
Depending on your skill level, handling
is either frustratingly knife-edge, or far
too forgiving. Arcade racers will hate
the way you can’t hold a tyre-smoking
powerslide at will, or the way the
slightest inattention means you can lose
control and plunge off the road. Purists
may bemoan that the handling of each
car is too generic and lacking character.
It’s also inexplicable why the ability to
look out of either side window in the
in-car view is hampered by a treacle-like
response time. You just want a quick
look and then go.
Cornering initially feels numb
regardless of what car you are driving,
and although you get used to it, when
there are so many stunning roads on
offer, it seems a shame not to truly
enjoy the handling of some of the
world’s finest automobiles and their
own intricacies. Are we the only ones to
get a semi at the thought of four hours
at the wheel of a Lamborghini Muira,
for example? Thought so.
Take 2 is calling TDU a Massively Open
Online Racer (MOOR) in an attempt
to create a catchy new super-phrase
and define this game’s online aspect.
Actually it’s a bang-on description, and
means as you tear-arse around Oahu,
you can interact instantly with thousands
of other players on Xbox Live. Players
can be flagged down on the street,
join in structured checkpoint races, and
you can even meet at the local drive-in
restaurants. Take 2 has also announced a
steady stream of monthly downloadable
car packs. TDU is certainly ‘massive’, in
every sense of the word.
The potential of this game is truly
staggering, particularly when you begin
to realise the depth of the online play
and how it seamlessly complements the
single-player experience. Live aside, TDU
offers the kind of challenge and repeat
play seen only in the likes of Oblivion,
but as soon as you’re broadband enabled
the full potential is unlocked and you
are treated to a world of on-the-spot
challenges, racing other players’ custom
racers, betting your cars, and car clubs.
Unlimited gameplay, unlimited challenge,
unlimited enjoyment.
GamerPoint hounds will find the
rewards are geared towards offline play,
and from time to time you will receive
text messages announcing new status
levels and bonuses based on criteria like
distance travelled, number of cars/houses
owned and cups won. It’s a rather clever
as well as subtle reward system and
one that always encourages you to put
the hours in without it feeling like an
endless treadmill. Success in the various
challenges – time trials, races, speed
tests, hitchhiker and delivery missions
– means more than just trophies and
cash however, and as you become a
more seasoned driver, you will access
new bonuses that enhance what you’ve
already got, such as the ability to edit
your character, respray your cars, take
photos, and beef up the horsepower in
specialist tune-up garages.
Once TDU is released, the online car
trading market built into the game will
really come into its own, and promises
a dizzying array of ‘used metal’, though
‘careful lady owners’ may well be thin on
the ground. On the early difficulty levels
you can only purchase cars in standard
colours and specification, but that all
changes once you have access to the
deluxe paint shops, which allow you to
paint your cars any colour you like – from
lurid pink to Amazonian tree frog green.
Factor in three stages of tuning for all car
makes, plus mileage recorded for each
car, and suddenly you begin to realise
how varied the online car market will be.
Despite over 30 high-definition
hours of play for this review, there were
only a few isolated instances of actual
slowdown, though some pop-up was
evident, particularly at high speeds. Not
ideal, though rarely intrusive, but who
knows what will happen when the
servers go live? We’ll have to wait for the
online review to find out.
So – the all-important question – will
Test Drive Unlimited sell? It certainly
deserves to. By the bucketload. But
can a game that is this detailed, this
accurate, this uncompromising to gamers
who appreciate all things automotive,
actually appeal to the mainstream as
well? It’s possible TDU could be seen as
a paradox. Too much of a simulation to
appeal to the Gotham-obsessed arcade
racers who use the barriers instead of
brakes. Yet over-simplified for the diehard
car nuts (ourselves included) who
want full-on damage, and cars that are
as individual to drive as they look.
In fact, the truth is that Test Drive
Unlimited is the perfect compromise
between the two. An intense racing
simulation that goes way beyond
anything that has ever been attempted
before, in terms of scale and detail. And
yet something that can easily be enjoyed
by a complete novice. Hardcore players
come for the on-the-limit handling and
empire-building. Casual ones just like
smashing into things and being chased
by the police.
Should you buy Test Drive Unlimited?
The unequivocal answer is yes.
Seriously, you will not play a more
polished or playable or realistic racing
game on any other console out there,
and it sets new standards of excellence
on Xbox 360. We can safely say that
Test Drive Unlimited is the new King of
racing games.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson