A very average ninja game that fails to
push the Tenchu series into the next
generation, Tenchu Z is saved from total
failure by our own throbbing desire to
be fearsome assassins.
SCORE
17/JAN/08
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TENCHU Z VIDEO W/COMMENTARY FROM THE X360 TEAM
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We’d all love to be ninjas. The
lightning-quick reflexes,
the weird but sexy apparel,
the thrilling sense of self-importance
– all traits that would suit us perfectly.
After all, surely these are all attributes
associated with games journalists
anyway? Yup, we’d make great assassins,
but for now we’re going to have to
live out our dreams through games like
Tenchu Z, the latest entry in the series.
And we have to admit that if it
weren’t for games like this, we’d never
have realised the downsides to being a
super stealthy samurai. For example, little
did we know that ninjas spent their years
completing an endless array of tedious
missions and that greater adversaries
can be found at an armless JuJitsu event.
That’s right, the enemies in Tenchu Z are
incredibly stupid and while this might be
forgivable in certain action games, in a
title that relies on stealth and cunning,
it’s entirely inexcusable.
It’s a recognised convention in
modern stealth games that the player
will go unnoticed when stationary and
bathed in shadow, but Tenchu Z takes
this one step further and seems to
make you invisible most of the time.
The foes only react to massive sounds
and movement – so much so that even
Jabba the Hutt might stand a chance of
sneaking his way to the end of some of
these missions. Not only that, but when
you are caught, it’s usually possible to run
towards the nearest cover and wait for
the numerous guards and patrolmen to
forget all about it. It’s almost as if you’re
trying to break into the headquarters
of the ‘Japanese Amnesia Sufferers’
Society’, or something. Naturally, you are
rewarded for playing in the true ninjitsu
spirit and not just exploiting the many
flaws in the game’s AI – via a higher
score at the end of each mission – but
how many gamers will be disciplined
enough to play as they’re supposed to?
This is actually quite a shame because
Tenchu Z isn’t actually a broken game; in
fact, it can still be quite enjoyable. This
is largely down to what we’ve already
discussed – that it’s cool to be a ninja. In
this respect, From Software has done a
pretty decent job of including many of
the things we lust for. The first of these
is the character-creation screen, which
allows players to swap gender, clothing
and character model. After all, there’s no
point in being an assassin if you don’t
have a menacing look and a suitable
outfit. Of course, none of this actually
makes any difference to the game, but
it’s good to have a say in these matters.
More importantly, the combat makes
use of nearly all the weaponry and
moves that you could hope for. Players
can impale foes with their katana,
dispatch guards with a well-placed
shuriken or even sneak up on opponents
before initiating a wholesome spell
of disembowelment. Admittedly, the
combat doesn’t possess the depth of
Ninja Gaiden, usually requiring nothing
more than a well-timed press of a
button, but nevertheless it’s satisfying
to creep up on an unsuspecting guard
and trigger a decent array of so-called
stealth kills.
The problem then, isn’t that Tenchu
Z doesn’t cover the ninja basics, it’s
that it doesn’t aim for anything other
than mere mediocrity. This is especially
apparent as soon as you load up
the tutorial and notice the hugely
disappointing visuals. Most gamers
don’t expect every new release to be as
artistically important as Édouard Manet
or Henri Matisse but they do hope for
something that looks better than a
ported over PS2 game. Unfortunately,
that’s exactly what’s happened and it’s
not a pleasing sight.
Furthermore, the mission-based
structure fails to incorporate either
variety – most missions simply involve
assassinating a particular enemy or
retrieving a valuable artefact – or a
decent storyline. All that exists here is a
half-baked plot involving a Japanese civil
war and our hero’s supposed ability to
resolve it. Again, excusable if everything
else wasn’t so distressingly average.
Certainly, when you add to this the
aforementioned problems with the AI,
you might understand why Tenchu Z fails
to light up our bonfires.
This all leads us to one inevitable
conclusion: Tenchu Z is a far from
essential release that fails to meet the
expectations of the next-generation on
nearly every single level. Yet strangely
– and surely almost entirely due to its
theme and setting – it remains a playable
game. So while the majority of 360
owners shouldn’t be rushing down to
their local games emporium for a copy
of Tenchu Z, fans of the series, or indeed
ninja games in general, shouldn’t be put
off entirely – especially if they find a copy
at a reduced price.
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