Fear not, however, as this induces a much more depressing emotion: boredom. The Spiderwick Chronicles thrives on pressuring the player into menial, questionable tasks that practically have no worth at all. The game is peppered with rubbish QTE sequences as well, so there’s certainly a lot of dysfunction within the game’s structure. This probably has something to do with the story’s premise, which isn’t exactly a thrilling one– three kids in a big house stroll into some stupid realm, find out there’s a war– so it’s hard, like many film-to-videogame transitions, to see why it would work as a videogame.
Still, we have a lot of hatred reserved for this type of Narnia-groping idea. It feels like it was written by authors with names like Bollard McCliché, or Silverton Dunceworth, so it’s hard not to feel sorry for the developers. It’s their fault, though, that they decided to include puzzles about a child’s cat, or making a bridge out of a log. While never broken, The Spiderwick Chronicles comes very close to being a cancerous lech of a title, threatening to sit on your dashboard and suck away all of your credibility.