Will this one be as good as the
MegaDrive games we know and love?
In short no, it won’t be. But
then, were you really expecting
it to be? What, even after the
demo that went up on Marketplace?
Admittedly, it is a lot better than what
you might have played on that, if you
downloaded it, but sadly, there are
still a lot of things wrong with Sonic’s
latest adventure.
The main problem is that Sega
still hasn’t found a successful way of
making 3D Sonic work; with the extra
dimension there are too many variables
that can cause much frustration. Take
the Dusty Desert levels, for example.
Surrounding Sonic on each side of the
main path is sand; land in this and
Sonic loses a life. It’s not much of a
problem when you’re just running past
it but once enemies appear and you
start the whole rigmarole of bouncing
off their heads to kill them, you’ll get
ricocheted off the main path, land on
the sand and slowly sink to your death.
These sort of inexplicable deaths never
happened when all you had to do was
press right on the D-pad.
Another major grumble we have
is the amount of pop-up going on
in some levels. We’re playing on an
Xbox 360 and crates, buildings and
other bits of scenery are being drawn
in at almost the last second. While
this doesn’t matter so much when
you’re playing as some of the other
characters because they run pretty
slowly, it matters a hell of lot when
your racing about as Sonic himself. As
we all know, Sonic’s ‘thing’ is to run
faster than anything in the world ever
– even faster than the game can cope
with apparently, which makes for a
confusing and frustrating time.