A contender for one of the direst
games of the year, Payback is two parts
uninspired garbage and three parts
loading screen.
SCORE
19/DEC/07
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SOLDIER OF FORTUNE: PAYBACK VIDEO
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Like the new Star Wars trilogy,
the once-great Soldier Of
Fortune’s long-awaited return
is less triumphant and more of an
undeniable disgrace, even the most
jaded of fans will have a hard time
conjuring up a defence for this. Soldier
Of Fortune began as a decent PC game
elevated to notoriety due to its revelling
in the gruesome dismemberment of
terrorists via an assorted arsenal of
modern weaponry. This was done using
the GHOUL system, a number of points
on enemy bodies that allowed them
to be dismantled or react accordingly
to gunshots. Luckily, this same overthe-
top violent mayhem that made the
original and its equally successful sequel
so popular returns in Payback, but the
intense firefights that held the series up
are nowhere to be found.
This is due to countless archaic design
choices that will no doubt aggravate
anyone foolish enough to try and have
a good time. First and foremost, the
enemy AI is absolutely atrocious. At
times you might feel as if a horde of
deranged cattle had weapons shoved
in their hands and were pushed in your
general direction. It seems like there
are only two possible outcomes when
encountering an enemy; either they will
stand out in the open and occasionally
shoot at you, or they will run directly
at you from a distance as if someone
dared them to see how far they could
get without being blown away. This
would make the game laughably easy
if enemies weren’t constantly spawning
directly behind you and from areas
you just cleared out. To compound the
cheapness, there are countless areas
where you simply will not be able to
see the enemy through the darkness
or foliage until they’ve had ample
opportunity to safely end your life.
Don’t expect any audio cues as the
sounds are bland and indiscernible. If
you’re getting shot at from point blank,
you’ll believe you’re being sniped from
a quarter mile away.
The graphics are reasonable when
compared to the lacklustre nature of
the rest of the game, but they don’t
stand out in any way whatsoever
either. The immense violence that
the series is known for gets old quickly,
and is far less satisfying than one might
think. Any sort of headshot will simply
make the head disappear, as opposed to
the always-rewarding melon-exploding
experience in the likes of Gears Of War.
The blood effects are reminiscent of
Mortal Kombat II… for the Game Boy
Advance. The only time you’ll even get
a glimmer at what this game could have
been is when you place an explosive
amidst a group of enemies. The resulting
creation of amputees and orchestra of
airborne limbs is guaranteed to put a
smile on your face.
As if to pay homage to the inferior
games of yesteryear, Payback’s loading
screens are numerous and unmerciful
in their length, with each player death
bringing about another one. Even the
levels themselves are broken up into
laughably tiny stages separated by more
loading screens. When games like Half-
Life 2 and BioShock can offer massive
sprawling worlds without forcing a
loading screen down your throat every ten
minutes, it’s simply inexcusable and lazy
to allow it in Payback.
The multiplayer mode is equally as
uninspired as the single-player offering,
with only the generic deathmatch, team
deathmatch, and capture the flag modes
available. To further upset the situation
is the inclusion of a pathetic five maps,
none of which you will get to play on
as there is quite literally a handful of
gamers playing Payback online. Even on
a Friday night, you will likely find yourself
sitting in a ranked lobby waiting hours
upon hours for additional players, all of
whom would much rather be playing
Call Of Duty 4 or Halo 3.
It is this that renders Soldier Of
Fortune completely worthless, as even
GamerScore whores will find it near
impossible to complete the online
ranked Achievements which make up
most of the 1,000 points. Also, due
to the poorly designed single-player
and cheap deaths, the campaign
Achievements for beating each level on
the hardest setting and getting through
the entire game without dying are
simply far too much trouble than they’re
actually worth.
Payback would be bothersome at best
even if it were released a decade ago
during the era from which it obviously
draws so much of its design inspiration,
but up against the current selection of
triple-A titles available to both console
and PC gamers, this game sticks out like
a sore, infected thumb. Despite clearly
being a bargain-bin title, Soldier Of
Fortune: Payback also carries a similar
price tag as masterpieces such as Mass
Effect, Gears Of War or Call Of Duty
4. This is the sort of game that would
be touted for its half-assed Wii Remote
functionality and defended to the death
on the Wii, but 360 owners should
know better.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson