Harmonix left Guitar Hero behind for Rock Band… and you should too!
Harmonix, a developer comprised mainly of musicians, has been making innovative music games since 2001’s Frequency for the PS2. While you may not be familiar with some of its older titles, you have undoubtedly heard of the Guitar Hero franchise, the series that has finally enabled Harmonix to make its “dream game”, a game that many would never have expected to see so soon. That game is Rock Band, and it is downright amazing that, for the first of its kind, it has been extremely well thought-out and executed. Admittedly, it has been in the ‘works’ for almost a decade, but so has Duke Nukem Forever and look where that has got it.
Anyone who has played a Guitar Hero will be instantly familiar with the gameplay in Rock Band, but there are some obvious and not-so-obvious differences. The biggest of course being that you are no longer restricted to just playing guitar or bass, but can now be a drum hero and vocal hero as well. The drums work much like the guitar but instead, you get a scrolling set of colour-coded notes. Each colour corresponds to a different drum pad, and there is also a foot pedal. Unlike with the guitar, where being a real guitarist has no actual advantage, experienced drummers will be able to transition rather easily to the drum system in Rock Band. It is a far more physically involving instrument than the guitar, and many casual players will find it difficult to get the hang of. On the more difficult settings, playing the drums in Rock Band feels an awful lot like playing them in real life. The biggest downside, however, is that the symbols are just flat pads like the rest of the kit; the game often mixes up the cymbals, poms, and crash interchangeably. This makes drumming a little less exciting than it should be, since having all the different pads so close together doesn’t allow for a lot of cool thrashing and arm-waving. There are also some concerns about the durability of the drum kit, but as long as you don’t stage dive onto it you should be fine.
Harmonix has won numerous technical achievement and prestigious game of the year awards for its Karaoke Revolution series, so it makes perfect sense that the vocal portion of Rock Band is extremely top–notch. You get a microphone and a scrolling bar that measures your actual pitch, and even if you’re blasting your speakers or have other people in the room talking, the microphone only picks up the voice of the person singing into it. It’s actually quite impressive. Unfortunately, there isn’t much room for adding your own twist to the songs, as diverting from the preset length and pitch of the lyrics
is the equivalent of missing a note on
the guitar.
Star Power is now referred to as
Overdrive mode. Once you have gathered
enough energy by hitting a section of
glowing notes without missing, you will
be ready to double your score multiplier.
For the guitar and bass, it is activated by
tilting the guitar upwards, just as it is in
the Guitar Hero series. The drums and
mic work a little differently however. To
activate Overdrive while singing, you
will be given an opportunity to freestyle
once you have enough energy. Here you
can drop some mad rhymes, scream
incomprehensibly, or ramble on about
your stance on the latest political topics. It
doesn’t matter, as long as you make some
noise into the microphone. For the
drums, you need to gather energy in the
same way you would on the guitar, but
instead of choosing when you go into
Overdrive, you will be given a freestyle
section where you can thrash away for a
few good seconds. As long as you hit the
last note in the freestyle section, you will
activate Overdrive.
Because of the way that each
instrument handles Overdrive differently,
it’s important to plan ahead and especially
to work together when playing cooperatively.
The more players who are in
Overdrive at the same time, the higher
the total bonus multiplier will be. Similarly,
when at least two players successfully gain
energy at the same time, an additional
burst of energy will be awarded to all
band members. There is one other minor
but major advantage to the Overdrive
system, and that is the ability to collect
energy even once the mode has been
activated. In Guitar Hero, using Star Power
would turn any incoming energy notes
into regular ones, but in Rock Band there
are certain songs where you can be in
Overdrive for upwards of a minute. That’s
a lot of bonus points. It also adds a bit of
additional strategy to when you should
and shouldn’t use up your energy. When
a player fails a song, his or her fellow band
mates can use their Overdrive to bring
them back into the mix, but after three
strikes they are permanently done for. If
too much time goes by without saving the
dead player(s), everyone will fail the song
and your mum will think less of you.
While Rock Band can easily be referred
to as three spectacular single-player
games in one (at the very least), the
biggest draw to the game is getting
together two or three of your friends
and forming your own band. This will
allow you to access the Rock Band World
Tour, where you start out as just another
garage band and work your way up
through dozens of cities and venues until
finally being inducted into the Hall of
Fame. Beating songs and sets rewards
you with stars, cash, and fans, which in
turn unlock more events. The higher the
difficulty you play on, the more fans you
will get, but here’s where it gets tricky;
you can max out your fans on each
difficulty, meaning you’ll have to step it
up a notch to win more skanky groupies
and homicidal stalkers. Not just you, but
the whole band. So if your drummer was
struggling just to keep up on Normal,
now you’re screwed. It makes sense that
the game should challenge you to take it
to the next level, but it’s at this point that
a lot of gamers will simply be physically (or
perhaps mentally...) unable to continue.
Without a doubt the biggest flaw
in the entire game is the fact that an
online World Tour has been omitted.
Not everyone has access to two or three
musically inclined friends 24/7, and in the
age of Xbox Live you probably have a
better chance at assembling a great rock
band with peeps off your Friend List than
you do with your five-year-old sister and
the homeless guy who lives under your
porch. You can play any song in Band
Quickplay just fine, so why not go the
extra step and include what pretty much
anyone who owns the game wants? It’s
hard not to feel the icy hand of greed
behind this decision. After all, if you could
just hop online and play with whoever
you wanted, there’s not much incentive
for the casual gamer to own the full set of
instruments, or any at all, especially when
that wireless Guitar Hero III controller will
work just fine. Whatever the reason, it is a
major disappointment that sticks out like
Amy Winehouse at an upscale restaurant,
especially considering how superb the
rest of the game design feels.
There are dozens of venues to play,
but none of them stand out as much as
the ones from the Guitar Hero series, nor
are they supposed to. All the giant robots
and UFOs have been replaced by a more
realistic, immersive look. Side-by-side,
most people will want to say that Guitar
Hero III is the better-looking game, and
it certainly does have clearer graphics,
but Rock Band purposely bombards each
performance with a deluge of special
effects and visual filters to make it feel
more like an authentic, smoky bar or a
video of a live performance. Be warned
however, anyone susceptible to epileptic
seizures may want to find a different
game to get addicted to. It’s also
important to note that all of the crowds
are fully 3D, something pretty much
every other game (especially sports
games) could learn from.
Unlike Guitar Hero III, which not
only cranked up the difficulty of the
gameplay but also the difficulty of the
Achievements as well, Rock Band has a
sensible assortment of goals to complete
for GamerScore. About half of the
achievements are the usual ‘beat so-andso
difficulty with so-and-so instrument’,
and the other half is mainly focused on
the World Tour: completing all songs in
each venue, reaching a million fans, being
inducted into the Hall of Fame and so on.
While they may sound reasonably easy,
you will actually need to have your band
perform well at the Hard and Expert
levels to get most of them.
There’s a steady stream of
downloadable songs coming each
week, excellent character customisation,
three different instruments to learn and
master on four different difficulties, plus
a surprisingly small amount of flaws for
such an ambitious game. Couple this
with one of the most thrilling multiplayer
experiences to be had in the history of
videogames, Rock Band is a must-have
for just about anyone, or anything, in this
universe and beyond.
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