People’s expectations of
racing games have changed
dramatically over the years.
When the original PlayStation launched
with the very first Ridge Racer game
by its side, people were blown away.
It didn’t matter that for the cost of the
game (£45) you only got one track in
two slightly different forms (along with
reverse and mirrored versions) and a
few cars – people were just happy to
have a racing game where they actually
drove round a proper city, rather than
where they simply drove up a neverending
strip of road that failed to ever
reach the 2D arrangement of structures
in the distance. Plus, Ridge Racer on
PlayStation was an arcade game. This
really meant so much – the very fact
you could play this arcade game that cost
thousands more in the comfort of your own
home, made up for the fact that it basically only
had one track.
These days it’s unlikely people will
even make the connection that a game has
come from the arcades, let alone base their buying
decisions on the fact. They’re more
concerned with knowing whether or
not they can customise the cars with
silly spoilers, rims and hilarious neon
under-lights that people laugh at in
real life. The mass-market also wants
realism. People want real cars, licensed
modifications and cities that look as
photorealistic as possible. The arcade
racer is all but dead.
Or is it? Going up against Project
Gotham Racing 3 and Need For Speed:
Most Wanted is Ridge Racer 6 – the
latest in Namco’s franchise. But has
it kept its arcade sensibilities or has it
evolved, desperately losing its charm
as it scrambles to adapt to the needs
of today’s market? Well, unlucky for
today’s market it has made little effort
to fit in. It doesn’t have a deep and
complex upgrade system, the cars
aren’t licensed and the tracks
are not realistic. Ridge Racer is
what it is, and thankfully, this
won’t change.
We say thankfully, because we miss games like
this. We miss games that are unashamed to
be games and don’t attempt
to accurately recreate the dull,
depressing world around us that we
started playing games to get away from
in the first place. While the mass-market
will no doubt ignore Ridge Racer 6 in
favour of PGR3 and Need For Speed, there
will be a whole crowd of gamers who will
prefer this. Not because it looks the
most realistic, or because it has the
largest selection of licensed cars, but
because it is simply a next-gen update
of the sort of games they miss so much.
The moment you start playing it’s
obvious that this is a Ridge Racer game.
All the same important elements are in
place, such as the colourful cars
that get sillier and sillier as the
game progresses and the huge
roadside structures and sprawling
bridges. As you race, helicopters
and aeroplanes fly above in
typical Ridge Racer style and the
more urban levels display massive
glowing signs and displays. Some
tracks even contain sections boasting
huge glowing tunnels, that with their
futuristic look and insane spiralling
sections seem like something you’d
see in a Wipeout game rather than a
game where you race cars. In addition,
there are tons of little touches that also
reinforce the game’s charm, such as the
colourful confetti that flies at you as you
pass through that all-important finish
line. All of this nostalgic visual craziness is
presented in a fully locked 60 frames per
second. This speedy frame rate creates a
solid world and ensures that everything
moves in a super smooth fashion and
mimics the sort of solidity that you get
from arcade games.
Fans of the series will also note Ridge
Racer’s unique graphical style is not the
only compulsory element in the game’s
make up – there’s also that thumping
cheesy rave music that accompanies each
race. Love it or hate it, Ridge Racer 6
features a range of cheesy rave/techno
style tunes that, regardless of music
taste, do suitably fit the bright, often
neon-laden tracks you race in.