Red Faction returns
to Mars to continue
its run of completely
trashing the joint. We
follow, excitedly…
like little children
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While a lot of THQ’s recent Gamers
Day event in San Francisco saw
its titles face off against more
established genre rivals, Volition’s latest entry
in its explosive series was somewhat of a
triumphant return. We’ve seen Battlefield:
Bad Company try to introduce destructible
environments into the next-generation shooter,
taking the form of buildings left a honeycomb
of their previous selves by disappearing entire
walls, but when it comes to destruction the
only thing to top
Red Faction would be a stick
of dynamite and an ugly tower block.
Guerrilla sees the action undergo a pair of
equally important changes. Firstly, its setting
returns to the dusty itinerant settlements of
Mars, half a century after the events of the
original
Red Faction. Secondly, as per every
other action game for the last two years or so,
what was once a reasonably simplistic firstperson
adventure has assumed a more dynamic
perspective (or whatever the PR buzzword
is at present), over the shoulder of lead
man Alec Mason. Now there’s the greatest
videogame hero to have walked straight out of
Coronation Street.
Naturally enough, the first thing any selfrespecting
gamer would do when let loose in
this virtual building site (rather than the real
one your mother told you to avoid because
of its many tramps and liquor bottles) is set
about destroying everything in sight. Sure
enough, only a brief hop into an armoured
SUV provided sufficient weaponry for the
task. Taking a nearby bunker as our target, no
doubt filled with tens of our own screaming
men (but that’s not important), it was full
steam ahead into the weakened corner
section. Sure enough, in the blink of an eye it
was reduced to rubble, without any trace of
pre-determination. What’s more, remnants
still grimly clinging on to the top of our newly
created alternative entrance continued to
tumble down like you’d expect of hastily
constructed concrete tombs of post-apocalyptic
warfare. That is to say, a lot.
Once again, ignoring the stated objectives
almost completely we decided to head off in a
different direction, looking for the disgruntled
miner’s best weapon against the Earth Defense
Force – a bipedal Walker, of course. Climbing
into the cockpit proves a simple enough task,
and before anyone can say “and who exactly
gave him a licence for all this madness” you’re
away, using its sweeping arm attacks to level
structures, and that’s if you grow tired of
just running through them. By this point, the
assault you’re meant to be launching on an EDF
base, one of many you’ll perform to ‘persuade’
forces to leave your land and followers to join
your cause, becomes lost in a sea of crush,
kill, destroy! And that’s not even the best
bit. Rumour goes that one of the eventual
multiplayer online modes will see one player in
charge of the behemoth while others, armed
with the regular armoury of machine guns,
rocket launchers and satchel packs (what was
that about sharing technology?!), try to bring
them down. What a mouthwatering prospect
that is. We can’t wait to feed our appetite for
destruction in fact, so it’s off to the seaside for
us, ready for a little sandcastle stompin’ until
we can wreck the place for (semi) real…
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Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson