After the debacle of
Lockdown, it might have
been quite reasonable to
assume that the Rainbow Six series
would seek former glories through
a return to the kind of intricate premission
planning that brought it fame
in the first place. So, let us get it out
of the way immediately: this is not
what has happened. Not by a long
shot. Though development has been
restored to older more experienced
hands, the focus shift remains, albeit
one that’s characterised more fairly
by a hike in tension during action
sequences than a general sense of
proceedings being dumbed-down.
As you rappel down from yet
another glowingly Mexican 360
helicopter entry, straight into a
standard plot covering the smuggling
of terrorists across the southern
border of the US, the most notable
changes are immediately apparent.
Firstly, though cries of witchcraft are
no doubt shooting around forums
across the globe, a cover system not
too dissimilar to that found in Gears
Of War has been implemented. When
perched up against pretty much any
outhouse corner or cannily positioned
vehicle, apple pie-loving hero Logan
Keller can stick to it simply by holding a
trigger button, in so doing tearing the
camera straight from the back of his
head to a third-person view facing the
enemy. Apart from a stylistic shift, this
represents a necessary move towards
more instant controls, on a battlefield
more densely tango-populated. Taking
down an unsuspecting guard with a
pinpoint shot between the eyes still
remains quite a high, made much
easier to access by your ability to aim
before emerging from the shadows,
and more satisfying by the fact that
it is virtually impossible to mistakenly
expose yourself.