And it is awful, believe us. Strangely
though, it’s not in the ‘good lord, look
at this absolute mess of a game’ sense,
because it’s quite playable if you’re the
kind of person who considers rusty
bread knives and delicate parts of the
anatomy to be a fun combination. No,
it’s the fact that Taito appears to have
taken a concept that is perfectly capable
of delivering an awesome experience
and then drained every ounce of fun
out of it until all that’s left is a hollow
husk full of annoyance, bad AI and even
worse voice acting. Oh, and rubbish
attempts at next-gen visuals.
We know full well that flying games
like Over G can be fun because at
exactly the same time that we were
playing it, the team of our sister
PlayStation2 magazine were enjoying the
new Ace Combat game which is fast,
frantic and packed with action. Against
it, Over G looks like a tired octogenarian
whose favourite pastime is banging on
the ceiling with his walking stick and
complaining about the noise. Sure, it
all looks fairly competent when things
start out – the menu system is fairly
well organised and there’s a good range
of choices available such as Scenario
mode (the bulk of the game), Challenge
(pitting your skills against a range
of pilots), as well as over 30 planes
and 75 missions to play around with.
Unfortunately, that’s where the fun ends
because the game itself is… well, arse.