Out on the streets, Need For Speed
Most Wanted brings the underground
racing scene back above ground with
the very public presence of the police.
Several games, such as LA Rush, have
utilised meddling coppers as part of
the challenge – a pain to duck and dive
your way around, but Most Wanted
gets its name because they are an
integral feature. From your first race the
coppers are on your case, and you need
to play them wisely to make progress in
the game. Your goal is to get to the top
of a 15-man blacklist of street racers.
However, winning races and challenges
isn’t enough to earn a ride against the
big boys – you need to piss off the police
to build up your reputation before they
consider you worthy. Climbing up the
blacklist isn’t as simple as collecting pink
slips from beaten boy racers. Instead,
each victory awards two markers to
spend on six categories. Three are clearly
identifiable as parts, performance and
visual upgrades, with three other random
selections to dabble in. The pink slip is
in there somewhere but there are no
guarantees that you’ll be able to pull it
out and win yourself some new wheels.
Making the best of what you’ve
got in the wonderful world of car
customisation is still an important part
of the Need For Speed experience. It
does seem like a toned-down version
against the over-the-top modification
mentality that you’ll find elsewhere
in Forza, but it’s easily accessible and
won’t drag you away from the action
longer than necessary. Performance
upgrades for the engine, transmission
and suspension are now solely available
as packages rather than individual parts,
so you don’t have to pick and choose
from a rolling list of manufacturers with
insignificant differences. The only finetuning
performance options you have are
seven sliding gauges to tweak the car to
suit your driving style. Again, the fun is
to be found in throwing body kits, decals
and spray paint at your car and seeing
what sticks. There is still some unlocking
needed to work through the list of items
on offer, but there’s plenty to play with.
The game plays almost exactly like its
predecessors, with a free-roaming map
(well, free until you hit those locked seethrough
barriers) with races, challenges,
shops and car lots scattered around.
These are marked on a large map and
as well as using your GPS to cruise your
way to them, you can now jump straight
to each meet. There are still several
shortcuts scattered around though, so
it’s worth spending time exploring each
location to find your way around.
The events are very familiar with the
traditional circuit, sprint and drag races,
but the tedious drift challenges from
Underground 2 have thankfully been
dropped. A Lap Knockout race has been
added (that’ll be the Eliminator mode)
and the overwhelming police presence
has inspired a Photo Ticket mode where
you have to be clocked by a camera at a
certain speed or simply faster than your
opponents. Pushing the speedometer to
the extreme is the ever-faithful supply of
nitrous. This time you don’t have to pull
off a few cool slides to boost your levels,
instead you have a replenishing supply
that should keep you in the running.
What you get from taking on a police
pursuit is a bounty reward. This will earn
you the level of notoriety you need to
match your glorious victories and get
those blacklist races. Pursuits can be
picked up from the Milestone menu,
which lists a number of additional
challenges from the other racing modes.
If you prefer to be a more reckless
troublemaker you can instigate a pursuit
just by driving like a loon when roaming
the streets. Once the police are on
your tail, the bounty on your head/car
increases, the longer the pursuit lasts and
the higher the cost to the authorities.
You can, erm, ‘speed’ things up by
trashing public property and drawing up
a list of driving offences (ironically one of
the hardest of these to be charged with
is speeding). The more trouble you cause,
the more police will enter the chase and
the more your bounty increases.
As the central feature to the game,
these pursuits can become something
of a chore after a while, like the minichallenge
you can’t be bothered with
but have to complete to unlock the
next level. The pursuit itself is pretty
good stuff, after all, the satisfaction of
slamming a police car into a concrete
pillar and being rewarded for it is sweet
indeed. They’re a pretty smart bunch
too, setting up roadblocks, laying down
spikes and generally doing a good job
(perhaps too good) at busting your
pimped-up ass. You are tuned in to their
radio frequency though, so you can
listen in to the intelligent and accurately
detailed conversations going on.