|
Official Website for X360 - the UK’s bestselling independant Xbox 360 magazine & 360 Magazine - the original independant Xbox 360 magazine |
|
REVIEWS :
PREVIEWS :
SCREENSHOTS :
VIDEOS :
XBLA REVIEWS
|
|
|
|
 |
 |
|
|
REVIEW MEDAL OF HONOR: AIRBORNE
|
|
|
| | |
| | |
|
PUBLISHER
|
EA
|
|
| | |
| | |
| | |
|
DEVELOPER
|
IN-HOUSE
|
|
| | |
| | |
| | |
|
GENRE
|
FPS
|
|
| | |
| | |
| | |
|
PLAYERS
|
1-12
|
|
| | |
| | |
| | |
|
PRICE
|
£49.99
|
|
| | |
| | |
| | |
|
HD
|
1080i
|
|
| | |
| | |
| | |
|
RELEASE DATE
|
OUT NOW
|
|
| | |
| | |
| | |
|
VERDICT
It’s easy to forget the most important
aspect of any game should be that it’s
entertaining, and Medal Of Honor is.
Sit back, warm up your trigger-finger
and enjoy – that is the point after all.
|
|
| | |
| | |
| | |
|
SCORE
06/DEC/07 |
 |
|
| | |
|
|
|
|
|
|
|
|
|
|
|
|
|
 |
|
|
|
|
MEDAL OF HONOR: AIRBORNE VIDEO W/COMMENTARY FROM THE X360 TEAM |
|
|
|
To view this trailer, you will need to Adobe Flash Player already pre-installed.
If you don't already have the Adobe Flash Player installed on your machine then please use the link below to install it, if you are not automatically prompted to do so.
|
|
|
|
| |
|
|
With the Imagine Publishing video player, you have the ability to scroll to any point in the clip, adjust the volume settings, stop or start the movie and lastly, to navigate to the start or the end of the video. Use the buttons under the video to achieve this.
The videos featured have annotations provided by the X360 team, giving you more background information on the game.
|
|
|
|
|
|
|
|
 |
|
|
|
Some people are bored of
World War II. Are you one
of these people? Do you
know how horrible that makes you
and how terrible you should feel?
It’s a moment in history that should
never be forgotten, you heathens,
and if videogames can achieve such
immortality then dammit, long may
it continue! However, even we must
admit that the WWII genre well has
run dry; the culmination of which has
seen the ‘awesome’ Hour Of Victory
somehow getting approved for release
and Call Of Duty abandoning its mid-
Forties’ roots completely.
There’s one franchise that decided
to stay on track, though – the series
that some argue popularised the
Second World War on consoles with
a little number called Frontline. For
the idiots that are currently scratching
their heads, we’re talking about
Medal Of Honor. There’s probably a
lot of you who have already thrown
Airborne into the ‘oh, why are they still
pimping out this series’ category, but
grab that emotion and kill it. MOH’s
360 debut is a silent gem.
Quite rightly, the one aspect everyone
is focusing on is the ability to hurl
yourself from a plane before each
mission. Far from being a mere
gimmick, it adds a needed injection
of life into the mix. Understandably
some of you may be miffed that these
sections only last a matter of seconds,
but choosing what to do in this time
is essential. The specified green zones
located on your rustic map are your
safe havens, whereas the red zones
equal pure hell – mistakenly fall into
one and watch as you’re literally
abused by a bombardment of bullets.
|
|
|
|
 |
|
 |
|
|
|
The actual parachuting itself is a lot
of fun too. It controls as you’d expect
(move sticks, aim for ground) but with
the freedom to drop wherever you
fancy within a level, you’ll constantly
try to come up with different
strategies depending on your current
objective. Need to blow up a Panzer
tank? Maybe you could land on top
of it and then grenade the hell out of
it? Sure, it won’t work, but at least you
have the option to try.
The parachuting mechanic even ties
into your death, which is a really cheery
subject. Once a Nazi has sent you to
Davey Jones’s Locker, hang on, you’ll
respawn in the skies. Although this
seems slightly irrelevant, it works on
two levels. One, it gives the impression
that you’re another paratrooper
being sent into battle (even if your
allies refer to you as the same name
throughout) and two, it’s a huge help
when attacking different goals. During
your first flight into a battle zone,
you’ll aim for a green asylum and have
a wander to meet the locals and see
what’s what. But, after a successful
initial run followed by an unsuccessful
death, you’re going to want to start
somewhere else. Okay, so games have
done this for years with checkpoints,
but the ability to choose where you
kick back off, again, lets you execute a
strategy you simply couldn’t do if you
were forced into a strict position. It
certainly doesn’t freshen up the WWII
genre completely but adds enough to
make Airborne feel unique.
And that statement leads us very
nicely into the next – if you hate WWII
FPSs, you still hate WWII FPSs. The
environments and situations you’ll find
yourself in are still heavily involved
in the history of the campaign, and
if your interest peaked during the
Normandy Beach assault, it’s still there
waiting for you in 2002, singing love
songs and pining for you to return. If,
on the other hand, your thirst is still not
quenched, come gather children.
|
|
|
|
 |
|
 |
|
|
|
With parachutes being an essential
ingredient, Operation Market Garden
stands out as the pick of the bunch;
the rest will only strike a real chord
with Second World War buffs. As
such, there are a couple of low points
(particularly mission numero five) but
certain beauties, such as having to
attack a German platoon who are
waiting on Normandy beach, are as
intense, interesting and enjoyable to
play through as anything a WWII game
has thought up. Everyone loves a rolereversal
(it was made official in 2005)
and conquering pillboxes that are ready
to fire on and kill allied troops in mere
minutes is damn epic. This is Medal Of
Honor’s focal point, though. Ever since
Call Of Duty 2 came along and took
the word intensity to another level,
war experiences that forgot to step up
were buried. MOH has been around
long enough to notice a change in
the trend and has suitably upped its
extremities. Enemies are stacked with
ammo and ferocity, and even charge
you with nothing but pure anger (and a
dose of fear) if you manage to pick off
the rest of their pack. The conclusion is
ludicrous: waves of jacked-up, fearless
foes continually bring the pain. You’ll
think the game has gone nuts as
dozens of soldiers persistently attack.
‘When will it ever end?’ you’ll cry – just
keep shooting!
It’s clear EA looked at the current
market and thought ‘what can we do
to be distinctive?’ In a universe where
the past rules all and can’t be tweaked,
it takes a bright mind to implement
an idea that improves the core game
without having to shoehorn in laser
death rays; the atmosphere could
never support them. Instead, your skills
with a weapon will be rewarded with
upgrades. Throw a grenade off two
walls and into a Nazi’s knapsack and
you’ll be given a bigger satchel. Snipe
someone’s eyebrow off their head,
and watch as your ammunition stock
increases. The same mentality is in
place for every weapon; you’ll even see
the additions displayed on the side of
it. Airborne also makes you feel good
about earning such a prize. In true
Matrix fashion everything from the
visuals to the sound slows down and
there’s a certain sense of anticipation
as you wait to see the bounty that is
about to be bestowed upon you. We
admit it has gimmick written all over it,
but we’re officially announcing our love
for it right now!
Unsurprisingly, we still managed
to find a problem with Airborne
(that’s how we roll). The six different
operations that feature do manage
to prolong the experience, but the
first next-gen MOH is still quite short;
someone playing on the casual
difficulty setting could probably get
through it in eight hours, maybe less.
Of course, to many of you this will
be a treat. Seeing a game’s credits
has become a lost art in recent years
– Airborne’s are most definitely
reachable. What’s more, there are
dozens of paths in each level, and it’s
likely you’ll be sucked back in to see
how they can affect an assault. The
same can be said when you’re actually
airborne. The hidden ‘skill drop’ points
are tough to find and flying through
one can alter a battle significantly. We
lost count of the occasions we entered
a building only to exit it somewhere
else entirely – yes, it’s simple, but it’s
strangely compelling.
|
|
|
|
 |
|
 |
|
|
|
|
The one resonating sensation you’ll
get when playing Airborne is that
it’s simple, mind-blowing good fun,
because it is! MOH is easy to get lost
in (to the point you’ll forget you’re
just sitting in a chair) and has some
set pieces and mission objectives
that’ll have you clapping your hands
together like a performing seal. You
may even be fed a fish! We’re not
trying to pretend EA’s latest war
jaunt rewrites the genre because it
doesn’t. What it does do, however, is
concentrate on the series’ strengths
while introducing a new mechanic
that works. Shooter fans will enjoy the
satisfying aiming system (see ‘Steady
Sight’ boxout), and WWII enthusiasts
can bask in encounters that haven’t
been pushed within the field before,
especially Market Garden. In fact,
due to how successful this has turned
out, there may even be scope for
another one down the line. Expanding
the battlefields, which would place
an even greater emphasis on your
descent and what can be achieved in
the air, coupled with a more refined
parachuting experience, could easily
justify a sequel, and if there's one thing
Medal Of Honor loves it's follow-ups!
We’re perfectly aware that we’ve
said it many times before, but 2007 is
undoubtedly EA’s year. After all, who
else could have resurrected a dying
franchise that’s almost eight years old?
We tried once with The Raggy Dolls
and trust us when we say it's damn
hard. Ladies and gentlemen, war is fun
again, although that seems like such a
terrible thing to say…
Simon Miller
|
|
|
|
|
|