Mass Effect is a game that will be
referred to for years to come and one by
which all others will be measured in the
future. A title that is truly deserving of
the word ‘classic’.
SCORE
06/DEC/07
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Science fiction and games have
enjoyed a lengthy and fruitful
relationship. From the early
days of Space Invaders and Asteroids,
a ‘Sci-Fi’ label has, for the most part,
been a vehicle to allow developers
to implement features that have no
particular place in the real world; from
gravity guns with infinite ammunition
to hideous slimy abominations to shoot
at. You don’t have to feel morally
ambiguous about bringing extinction to
an unrecognisable species, most of the
time the game will tell you they’re evil
and that’s enough. Mass Effect is a sci-fi
game, granted, but it’s not a game that
uses sci-fi premises to justify bonkers
gameplay or casual genocide, instead it’s
a game that in every way reaches the
very loftiest heights of game design and
incidentally, takes place in a sci-fi setting.
Mass Effect puts you in the shoes
of Commander John Shepard. It’s at
this point during a review where we’d
normally tell you a little about the
character’s background, but we can’t
do that. Providing you choose to create
your own Shepard, a choice we’re
strongly in favour of, it’s yours to decide,
in the form of your pre-service history
and psychological profile. Both allow
you to select from three pre-written
backstories; your pre-service history
giving you the choice of either being
born and bred in space, a colonist who
had his family slaughtered, or a young
offender-come-good from Earth. Your
psychological profile, on the other hand,
offers you a choice of outcome from
a story in which you defended a Little
Bighorn-style onslaught during your
early days in the military. The result
can be chosen from either the sole
survivor (intimating you let everyone
else die and played dead), the war
hero (you put yourself in the firing line
and saved others), or ruthless (which
probably means that you used others
as human shields, then ate them along
with some ‘family pet’ gravy as soon as
the food started running short). We’re
emphasising these here because the
game puts more focus on them than
we could have possibly hoped for, with
many NPCs commenting on aspects of
your past, as well as subsumed story
arcs emerging dependent on how you
chose. When you take into account the
size and scope of the game, to include
such additional layers of character
depth into the story is unprecedented.
You’ll also have complete freedom to
change his forename (it’s never used in
any of the spoken dialogue – clever),
his appearance and even his, or should
that be her, gender. While these options
don’t necessarily offer enough scope
for Shepard to end up looking anything
like you (unless you’re a haggard space
marine by trade), they do offer a deep
enough level of customisation to create
a strong lead character that bursts with
life and expression. For example, the
middle-aged battle-scarred dude with
white hair that you see in the shots is
how we wanted to play the game, but
you can bet that if instead you decided
to create, say, a twentysomething
female, your perceived experience of
the game is likely to be wholly different,
though no less immersive.
If you’re looking for plot information
in this review, you might as well know
that we’re resolutely going to withhold
every single detail; spoiling any aspects
of the game’s relentlessly entertaining
narrative would give us the kind of guilt
that usually leads to self harm. Instead,
what we’re going to tell you is only
that which is unavoidable in adequately
explaining the gameplay.
Set in our very own galaxy, initially
in a huge alien spaceport called the
Citadel, the game tells of a future in
which humanity has colonised other
planets, and where concepts such as
country are no longer relevant to our
species. ‘Humanity’ now speaks
with one voice in the form of The
Alliance, humanity’s militaristic and
ambassadorial representation to the
galaxy’s other sentient species, which
seeks to be perceived as an equal to the
other galactic races. Currently seen as
an underclass of semi-evolved simians,
it’ll be up to you, in part, to improve our
relations with the other species of the
Citadel and convince them that there
are greater things afoot. A species of
robotic artificials known as the geth have
made a reemergence and are bent on
destroying the… STOP! *stabs hands
with compass*. We apologise, but any
more exposition and we’d have to do
ourselves some serious damage.
What’s most striking about Mass
Effect, certainly from the outset, is how
lifelike BioWare has managed to make
the various galaxies’ beings appear to
be. This goes way further than just a
bunch of decent but generic characters
with passable voice acting. Instead, the
cocktail of qualities, including lip-syncing,
eye movement, gesticulation, expression,
and superior voice talent, even in the
case of the minor characters, combine
to form an overriding and often wholly
mind-fooling sense that these ‘people’
are alive. Admittedly, this is not the
case with everyone you’ll encounter,
some instead choosing to look like
fleshy raisins, but generally it’s the rule
rather than the exception, which, in a
game with as many life forms to shoot
the breeze with as Mass Effect, is no
less impressive. Furthermore, there are
characters in the game that you will
actually care about – and we don’t mean
the “oh shit, he’s dead, back to the last
checkpoint” type caring, but more the
“she’s crying, I can’t stand to see her
cry” type. As inflated and pompous as
it may sound for us to say so, we don’t
remember a game that actually engaged
us on an emotional level since a certain
death in Final Fantasy VII circa 1997, but
it’s entirely fair to say that in the case of
Mass Effect there were a few moments
where we were close. And, just as the
ancient texts partially buried in their
landscapes and these are a welcome
aside for collect-’em-all freaks but will,
by and large, be ignored by the masses.
More to the point, even if you could
land on every planet, would you really
want to? Not really, unless you were
determined to turn the greatest sci-fi
game thus far created into a 500-hour
barren rock simulation. In the same vein,
each of the planets that you can land on
will focus your exploration on either the
spaceport and subsequently explorable
conurbations, or an area of a few square
clicks in which your attention needs to
be solely focused. One could argue that
‘exploring planets’ isn’t therefore a fair
basis on which to sell the game, but we’d
like to point out that planets are big. Very
big. And since you drive around them
in real-time in your Mako, do you really
want to spend the best part of three
years in search of an ancient probe that’ll
offer you 48 XP for its discovery? No.
Thought not.
Driving the Mako is far more fun than
it should be. Using a combination of the
left and right stick to steer and a tankstyle
rotating turret with a complimentary
and extremely powerful machine gun,
it’s nigh-on impossible to stop the thing
with anything less than a sheer cliff, an
army of geth, or both. The Mako, as well
as giving you a means of landing on and
exploring ‘off-piste’ planets that have no
particular link to the story, also gives you
a way of moving from A to B on those
that are more colonised. The first time
you’ll use it, for example, is quite near the
start, where you’re being constantly told
that you have to head over to Peak 17.
Being introduced to the Mako as a
means of moving from one location on a
planet to another is a joyous experience,
even in spite of the fact that until you
build up some semblance of driving skill,
you’re going to get blown up. A hell of
a lot.
Mass Effect is, allegedly, an RPG.
This means that you’re all going to
be expecting item drops, equipment
upgrades, XP, levels and so on. And you’d
be right, you’ll get all that, but in this
particular game it rather unusually takes
a back seat. Although it’s fair to say that
the number of shots it takes to down an
enemy, or for an enemy to do the same
to you, will depend heavily on the above
factors, as arbitrary RPG conventions
such as damage points appearing
above the heads of your enemies have
been stripped away. For the most part,
during a firefight you’ll be stoppingand-
popping your way from one point
of cover to the next à la Gears Of War,
taking down enemies in the finest thirdperson
traditions. Instead of playing an
RPG with some shooting elements tacked
on, though, you’ll sometimes feel like
you’re playing a shooter with a deep and
strategic level of tweakability, one that’ll
keep you interested in messing around
with your skills and equipment right up
until the final curtain. The character skill
upgrading system is role-playing in its
purest form though; kills and completed
mission objectives equal XP, XP equals
level gains and level gains provide you
with the ability points you’ll need to
upgrade whichever particular facet of
your character you feel will serve you
best; from skill with a pistol to the art of
diplomatic persuasion.
No other game that we can remember
has in quite the same way created such
atmosphere, nor made us feel that we’re
more a part of its epic and brilliantly told
story. The way that conversations are
handled, for example; simply nudge the
stick in the direction of a two or three
word description or your general feeling
about what is being discussed – generally
positive retorts at the top, negative and/
or aggressive comebacks at the bottom.
You’ll also have additional diplomatic or
threatening options once you’ve levelled
up enough in the appropriate areas.
Add these naturally flowing and wholly
interactive story elements to a set of
visuals that, both in terms of design
and artistic creativity, raise the bar for
both the genre and for videogames
in general. Now fortify that with its
stirring and brilliant Blade Runner-esque
soundtrack, and what you have here
is ‘the complete package’. A game of
such rare beauty that we spent most
of our 25 or so hours with it walking
rather than running. A game of such rare
emotion that we became attached to
our characters and NPCs to the point of
missing them now it’s all over. A game of
such breathless distinction it will astonish,
entertain and shock in equal measure.
Mass Effect delivers all of this and asks
only for some of your Earth pounds and
a chunk of your spare time in return.
Simply stunning.
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