Not concerned with complex game
design or elaborate plot, The Original
Trilogy sets out to do one thing only
– please gaming SW fans the world
over, and it achieves that admirably.
SCORE
25/SEP/06
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Four-eyes, poindexter, weird
beard; call him what you like
but there’s no denying George
Lucas’ contribution to cinema (not to
mention the male psyche) over the
years. However, if there’s one thing
that the man likes more than a space
adventure, it’s another space adventure.
So with his love of sequels and the
surprise success of last year’s delightful
Lucas/Lego collaboration, you’d have to
have the brains of a half-witted, scruffylooking
nerf herder not to expect a
follow-up. And thankfully, now that
the merchandise machine is no longer
required to publicise the recent trilogy,
we have the game that every Star Wars
fan has been waiting for, a Lego title
based on the original movies. But was
it worth the suffering of Jar Jars, the
Padmés, and the annoying antics of
a basin-haired little Anakin just to get
here? Of course it was.
Made to a similar template as the first
game, The Original Trilogy dissects each
of the three movies into easily digestible
pieces recreating the most memorable
moments from each. Not concerned
with script or high drama (much like
Lucas himself, then) the story is told
through a combination of hilarious
sound effects and John Williams’ stirring
score. And it’s this twisted Lego slant
and unbridled authenticity that make
it impossible to wipe the guilty grin
from your face for the entire duration
of the game. Every set piece has been
recreated with such care and attention
to detail that it simply can’t fail to please
casual and super-fans alike. Want to
bull’s-eye the fabled Womprats, take
control of the Falcon or toss Boba Fett
into the pit of Sarlacc? Then it’s all here
waiting for you.
Again, the series’ simple point-to-point
dynamic sees you travelling with a party
of major players from the movies and
utilising each character’s individual skills
and traits to solve puzzles, gun down
Stormtroopers and generally tan the
hide of the Republic. The characters
have been fleshed out with their very
own unique personalities and strengths;
divided into droids, gunners and Jedi,
their skills must be exploited in order to
progress to the end. What’s pleasing to
see this time around is a very effective
close-combat system that sees Luke
throwing fists, Leia landing slaps and
Chewy wrenching arms straight out of
sockets (just as Captain Solo warned us).
But, yes, in case you were wondering,
other than being camper than a row of
tents, C3PO serves very little purpose
– the bottler.
As well as personalities being made
bigger and bolder, every other element
of the game has been extended; there
are more companions in your party,
more enemies to contend with and a
hell of a lot more environment-based
brainteasers to solve. The Original
Trilogy is saturated with puzzles to
both positive and negative ends – it’s
obvious that a lot more thought has
gone into the puzzle element, as it
panders towards a more adult player
with some real beard-strokers thrown
into the mix. A lot more emphasis
has been placed on the destruction
and subsequent rebuilding of the
environment in order to progress too,
which places the onus on the Lego side
of the partnership as well as the Star
Wars. Plants, computer consoles, and
fuel tanks – all must be destroyed in
order to make new platforms, uncover
switches or construct grapple hook
points. Where the first game made it
painstakingly obvious what had to be
done and exactly how to do it, this game
demands much more contemplation and
exploration to achieve your goal.
Fail to push the right button or miss
a strategically placed item and you’ll
be stomping around a room to find
that missing piece of the jigsaw, and
switching furiously between characters
to see which one has the skills to suit
that particular scenario. Whilst this
might sound like a welcome challenge,
a combination of awkward camera and
near-constant ‘fight while you think’
situations can make progress much more
difficult than it needs to be. Elements
such as deceptively hidden passageways
are all well and good when you find
them, but not for the ten minutes
leading up to that moment when you
were chasing around, revisiting other
parts of the level in an effort to locate
the elusive exit. It’s elements like this
– and the slight overreliance on the same
puzzle-solving techniques – that make
many levels feel just a little too drawn
out. After all, there’s only so many times
you can push a crate onto a square or
throw a lever before it starts to become
stale. In fact, at times we were a little
concerned that the Lego aspect was
starting to impinge on the Star Wars
goodness. We don’t know about you,
but what we crave from a Star Wars
game is lightsabers, Trench Runs and
Princess Leia’s golden bikini. While you
certainly get all of that, you also get
plenty of extraneous material that needs
splicing with a cut-scene or two in order
to remind us that we’re still in a galaxy
far, far away. A little overcritical, perhaps,
but we’re pretty sure that in the original
movie trilogy we didn’t see Luke driving
around on a stupid tractor on Dagobah
or Han doing tumbling tricks on Hoth.
Though these things do start to
nibble away at the Star Wars essence of
the game, you’re always brought back
to familiar territory. Probably the most
poignant examples are when you get
to leave the third-person adventuring
behind and experience one of the
numerous vehicle sections. No longer
stuck on rails, these sections – from the
speeder bike pursuit on Endor to the
flight of the Falcon – all make you feel
like a genuine Rebel freedom fighter and
provide much needed punctuation from
the on-foot exploration. Despite being
extremely straightforward, between
the pulsing of your laser cannons and
shaking off several hundred Tie Fighters,
the one-button bashing never becomes
too repetitive. Then again, you’re never
really going to get tired of trying to
escape from the mouth of a space
monster shaped like a giant shlong or
sending those all-important missiles to
the very core of the Death Star. As well
as being blessed with their own separate
sections, vehicles and galactic beasts
often appear mid-level to help make
short work of some oncoming enemies
or providing some heavy artillery when a
blaster or lightsaber doesn’t pack enough
of a punch.
Having vehicles to use during the
Story mode is a treat, but it isn’t until
you see what’s waiting for you in Free
Play mode that you fully appreciate their
inclusion. As anyone who has played the
original Lego SW game will testify, whilst
the Story mode was put to bed within
just a couple of hours, the amount of
collectible items made it worth returning
as one of your favourite characters
and doing it all over again. Carrying
on the tradition, The Original Trilogy is
plumped so full of extras it dwarfs even
the gelatinous Jabba. Just to provide
an example of how much additional
material the game boasts, when we
had played the Story mode from start
to finish (not going out of our way to
seek out the hidden extras but certainly
grabbing what we could see) the game
was only 40 per cent complete. This
means that going back and collecting all
the characters, creatures and mini-kits
the game has buried away makes for
a completely reinvigorated experience
second time round. Using different
characters also grants access to different
areas of the game, such as the Bounty
Hunter-only sections, which are lockedup
first time round.
Not completely devoid of the problems
inherent in the first game, Traveller’s
Tales has certainly worked hard to
smooth over the cracks with The Original
Trilogy. The Story mode is extended,
improved and geared towards an
audience old enough to remember the
original three movies. Still an exceptional
title for younglings, the additional puzzle
solving, character skill set and replay
value has made this a worthy successor
to the first title. Whilst some sections
contain almost as much frustration as
they do fun, and the game’s tendency
to slip away from the subject matter is
a concern, the sheer amount of charm
and personality shoehorned into each
and every level is enough to keep you
hooked. The problem here though,
is whilst this is a real crowd pleaser it
contains no elements that could be
remotely considered ‘next-gen’ and
games coming out at this stage in the
Xbox 360’s lifespan really should.
As with the movies we can safely
say that if we had to pick between the
two games it would be The Original
Trilogy every time. Not since the likes
of Super Star Wars have we enjoyed an
adventure-based SW game this much,
but now that all six films have been
covered, what’s next for Traveller’s Tales?
Lego Star Wars Holiday Special? Hmm,
maybe not.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson