It may draw in a few non-RPG fans, but
for the most part this is for those who
can put up with mash, bash, mash and
then, errr, bash! Disappointing would
be a good word to sum it up.
SCORE
JAN/08
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KINGDOM UNDER FIRE COMMENTARY VIDEO
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We’ve all played a dungeon
hack-a-thon or two in our
time, and unless you’re
the sort that’s addicted to the kind of
greed-inducing gameplay that they
promote, you may feel a little ‘meh’
about them. Mindless, shallow and
ungratifying? Possibly. Okay for a
while, but ultimately fruitless? Probably.
Kingdom Under Fire: Circle Of Doom
is apparently trying to change that
perception of the genre, but ultimately
the constant niggles means developer
Blueside’s archaic game falls flat. The
real mystery is why the decision was
made to shy away from the strategical
elements of the previous titles.
Although anything but mindblowing,
the tactical approach allowed KUF to
exist within its own bubble. With Circle
Of Doom’s shallow uptake, fans will
miss what they’ve come to know and
newcomers will tire of it quite quickly.
Considering its release date – which
is 2008, in case anyone out there is
struggling – we hoped for a more
evolutionary take on it. If anything it’s
taken a step down!
However, every cloud has a silver
lining, and the kind of customisation
present in KUF is the kind we like.
An almost endless array of options
have been offered to the player, and
combinations of the skills, spells, visual
accoutrements and weapon upgrades
create a personalisation that’s only really
possible with titles such as this.
The combat is also a hugely
important factor in any hack-‘n’-slash
title, and the system lacks the degree of
depth that would convince you to keep
going indefinitely. The customisation
we mentioned previously does add
something, because weapons upgraded
in various ways can add an entirely
new string to your bow. Power up
your sword, for example, then upgrade
it with a flying skill and you have a
powerful ranged weapon built into
your primary weapon. Not only is it
handy when battling hordes of ogres,
having a levelling up mechanic in place
at least gives you something to look
forward to. The structure may seem a
little antiquated to many, but it works
well enough for any developer to drop
as a balancing tool. There’s plenty to
learn, each with their own conditions,
which will have you thinking about
how to level your character up and
which direction to take them in. This
is one of the nicest things about KUF
in the sense it’s possible to wind up
with a completely different character
to everyone else. Six characters doesn’t
sound much, but when you add the
range of customisability available
throughout the game from purely
aesthetic to armour and items, you
get a decent enough pool of resources
to work with throughout the six acts.
Alas, not even the EXP arrangement
is trouble-free. Yes, you’ll feel rather
proud of yourself as the warrior being
crafted in front of you becomes a true
powerhouse, but all smugness is burnt
to the ground when you realise every
enemy you’re encountering is levelling
up with you. Granted other titles have
employed a similar style and been
successful, but KUF isn’t, and it adds an
extra layer of monotony to the ordeal.
Unfortunately, none of the above
can excuse the downbeat gameplay.
At some point during
your quest, you’ll have
the startling thought that
this is worthless. It’ll most
likely come somewhere
between the sixth and eighth
thousand sword swipe, and
it’s quite a startling epiphany.
What’s the use? Why are
we playing this? Take away
the visuals and we’re just
mashing a controller. It’s
really rather profound, and puts into
perspective the nature of the genre
and indeed, videogames in general.
Circle Of Doom is a repetitive troll, with
a touch of narrative that, as long as
you can handle the duplication, can be
enjoyable, if only for a few minutes.
Some folk out there will simply hate
the prospect of Kingdom Under Fire.
Others, like us, will feel rather lifeless
towards it. There is some hope that
when out, online adventures will prove
to be the real appeal, but in terms of
the single-player it’s a case of apathy
mixed with a tinge of boredom.
Anyone can get a kick out of wading
their way through enemy after enemy,
but due to the nature of the human
being, eventually your mind starts to
wander, and there’s nothing you can do
to counter that!
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson