Reasonably deep and enjoyable
for fans, but it’s no looker. Not as
accomplished as Lost Odyssey. Or
Eternal Sonata. But fun... if you like that
sort of thing.
SCORE
04/SEP/08
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Traditionalism is well suited to
many things in life. Like food
– yes, we just pulled that out of
the air, but bear with us. Since prehistoric
times it’s been evolving and, like games,
is a place where there is room for the
old as well as the new. Traditional tastes
alongside nouvelle cuisine. And, like
food, games are always developing
to suit current tastes and move things
forward. Perfection is not a tangible
goal, but Infinite Undiscovery seems
stubbornly content not to learn; to stay
static among its Eastern peers. Unwilling
to accept the need to change, it’s still
busy roasting mammoth over a campfire,
while somewhere in a nearby restaurant,
Lost Odyssey can’t decide between the
chocolate ants and the stuffed truffles.
If you were to sit and write down all
of the JRPG clichés that immediately
spring to mind; actually, scratch that...
that’s just an excuse so that we can.
Starting from the top, you have the
reluctant teen hero that dresses like an
Aladdin panto reject. Then there’s the
seven-year-olds that are remarkably good
at fighting and whose sole purpose is to
fail to understand how anything in the
game works so that it can be explained
to the player in a tedious stream of
unbroken exposition. You know, the
usual; what love is, how the sky works,
why the bad guy is glowing red and so
on. Other stereotypes are all present and
correct too; the ‘nice’ romantic girl with
the flat chest to provide the love interest.
And of course the vixen type with
massive hooters, who repeatedly waves
them in the face of the androgynous
lead character to show to the ‘nice’
girl that he’s a better man. Which is
irritating, because if it was us? Hooters
all the way.
And then there’s the environments.
Forest level populated by wolves? Check.
Desert level with living cactus monsters?
Check. A ‘storming the palace’ level?
Check, check, check. Visually, both in
character and in terms of environment,
it’s fair to say that Infinite Undiscovery
not only offers us nothing we haven’t
seen before, but also quite mindlessly
plagiarises some rather obvious source
material. And in terms of fidelity, it has
more in common with FFXII or Skies Of
Arcadia than other 360 RPGs. Everything
is quite blandly textured, like an upscaled
PS2 title.
But that’s not as big a problem as it
sounds because the other side of that
coin is cushioned; a warm, comfortable
place that’s populated with old friends
and familiar buttons. It plays like a
TV guide in that, while there are no
surprises, the knowing of what’s
coming doesn’t completely destroy
your enjoyment of the show. But it
takes a lot of faith to make the leap of
several patient hours before the game’s
narrative really kicks into the gear
marked ‘rewarding’.
What will rope you in immediately
is the game’s combat system. Rather
than spend minutes that roll into years
teaching you to navigate a series of
menus filled with words like ‘Demi’ and
‘Firaga’, from the outset your goal is far
more simple: twat stuff. Of course you
can set up far more complex interactions
between yourself, your party and your
enemies, hitting A and B for various
combos will see you through if you
choose not to delve. If on the other
hand tinkering is your thing, you’ll need
to find a quiet spot in which to do it;
enemies aren’t considerate enough to
wait while you swap your sword for a
more impressive model, or arrange your
magic alphabetically.
The experience carries with it that
inimitable sense of exploration that you
can only really get in a JRPG. It feeds
your thirst to level up and see what’s
around the next corner, and the set
pieces and boss battles are well pitched.
It’s far from the best on the 360,
though, and don’t even think about it if
you’re not a fan of the genre, but if you
are you could do one hell of a lot worse
than Infinite Undiscovery. Of course, you
could also do better, but if you’re a fan
and you haven’t played Lost Odyssey or
Eternal Sonata yet, you have no right to
call yourself such.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson