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Official Website for X360 - the UK’s bestselling independant Xbox 360 magazine & 360 Magazine - the original independant Xbox 360 magazine |
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REVIEWS :
PREVIEWS :
SCREENSHOTS :
VIDEOS :
XBLA REVIEWS
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REVIEW HOUR OF VICTORY
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PUBLISHER
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MIDWAY
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DEVELOPER
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N-FUSION
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GENRE
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FPS
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PLAYERS
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1-12
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PRICE
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£44.99
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HD
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1080i
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RELEASE DATE
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OUT NOW
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VERDICT
It’s difficult to say anything good about
Hour Of Victory, most of all because
we’re appalled that this game ever got
green-lighted and saw light of day as a
360 exclusive.
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SCORE
13/DEC/07 |
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HOUR OF VICTORY INTERVIEW |
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To view this trailer, you will need to Adobe Flash Player already pre-installed.
If you don't already have the Adobe Flash Player installed on your machine then please use the link below to install it, if you are not automatically prompted to do so.
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With the Imagine Publishing video player, you have the ability to scroll to any point in the clip, adjust the volume settings, stop or start the movie and lastly, to navigate to the start or the end of the video. Use the buttons under the video to achieve this.
The videos featured have annotations provided by the X360 team, giving you more background information on the game.
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We can’t find one, but if
there was a ‘Complete
Idiot’s Guide To Making
Commercial Videogames’, we think it
would break the process down into
rudimentary parts that would read
something like this. Decide on a genre
that’s popular, like first-person shooters.
Decide on a subject that’s popular too
– World War II is a safe bet. World War
II FPSs are very common, though, so
add a feature to yours that makes it
distinctive. Then make sure you launch
it on a powerful and popular console,
such as the 360, that’s capable of
handling all the latest technological
features like ragdoll physics and hidef
graphics. Et voilà: you’ve made a
videogame! It’s as easy as that.
N-Fusion seems to have opted for the
cheaper volume, and here’s how this
reads: Your priorities lie in convincing
the buying public that your generic
World War II game is of similar quality
to others on the market, so it must have
a title that reminds them of good World
War II games. Think Call OF Duty and
Medal OF Honor. Slap suitable imagery
on the cover – soldiers in battle, bullets,
explosions – you know the score. Then
compare the game to epic films such
as The Dirty Dozen and watch the sales
roll in. Gameplay experience is strictly
secondary to all of this; just get the
product out there in time and hope it
works and plays reasonably well too.
Hour Of Victory ticks all these boxes,
but fails to even attempt to satisfy the
gamer in any way. Our experience of it
was a tissue of frustration, incredulity
and hilarity throughout. The concept
itself that underpins the game and is
supposed to lend it some originality is
downright stupidly implemented. For
example, the Commando is strong, and
can shift heavy objects, but the others
can’t. Fair enough, kinda, but why is it
that only the SAS guy can climb ropes
or scale walls? Why can’t the sniper
or the Commando shoot the damn
padlocks off? Or the SAS specialist, for
that matter, does he have to go to all
that effort of picking the thing? It’s a
gimmicky feature cheapened by the
fact that you can, quite literally ditch
your role completely. Both the sniper
and the stealth specialist can drop their
respective rifle and silenced MP40, pick
up a Bren and run and gun. In fact,
this is the only realistic way of surviving
in some scenarios, the very notion of
stealth or sniping being made absolutely
ridiculous in the thick of an urban assault
on a Nazi bunker.
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But it gets worse, far worse. It’s bad
enough that the graphical quality is
sub-par, even in 1080i, but the ragdoll
physics, object interactivity, control
system, AI… everything, in fact, is
either bugged or a testament to a
game that lacks any imagination or
creativity. A euphemistic way of putting
it would be to describe Hour Of Victory
as an anachronism – much of the
technology used would have been cool
and interesting ten years ago. Today
it’s too broken to even be considered
blasé. Dead soldiers collapse and fall
unnaturally, thrashing away for minutes
after, knives bounce off enemies and,
apart from the odd bullet hole, crater
and (oddly enough) soldier helmets,
there’s virtually zero destructibility that
hasn’t been scripted.
The AI is laughably bad; even when
the alert is raised and their brothers
in arms are falling down around them
in plain sight, soldiers will often wait
patiently until you either shoot at them
or cross an imaginary threshold before
they’re stirred into action. It’s as if NFusion
was blind to any evolution in FPS
AI beyond Doom. Actually, it’s worse
than that, at least in Doom your foes
made a beeline for you once roused;
here they opt to jog casually over to the
nearest bunker before turning their guns
on you, regardless of how exposed it
leaves them. The biggest thorn in our
side, though, was the control system;
broken beyond belief with snipering
crippled by a painfully slow scroll speed,
the worst auto-aim feature in the
world and context-specific buttons that
constantly perform the wrong action at
the most inopportune moment.
We bet you think you’ve heard the
worst that we can possibly report on this
game, but here’s the real kicker: Hour Of
Victory is a 360 exclusive, which means
N-Fusion has devoted development of
this game to one platform – you hear
what we’re saying? Not that the greater
time and resource constraints involved
in a multiformat project would be much
excuse for this transparently commercial
pap anyway. Hour Of Victory isn’t just
bad for a ‘next-gen’ game, or even for
consoles of the last generation, it’s just
all-round rubbish, ill-conceived, bland,
broken and boring. And on that rather
alliterative and damning note, we’ll sign
ourselves off.
Ben Biggs
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