Blood Money manages to strike a
perfect balance between compelling
and complex. While not the ‘next-gen’
experience we expected, it certainly
delivers in terms of pure enjoyment.
SCORE
09/MAY/06
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Death is a part of life and sadly
one day it comes to us all,
whether it’s quietly in our
sleep, unexpectedly while crossing the
road or suffocating under the weight of
Carmen Electra’s heaving bosom – sure,
it’s a long shot but it’s the way we’d like
to go. Our point is that people die every
day and the world keeps on turning,
it’s only when something unusual
happens that we sit up and take notice.
Pianos falling on peoples’ heads, bodies
stuffed into freezers, clowns murdering drug
lords – each of these scenarios might sound a
tad peculiar to us, but it’s all in a day’s work for
first-class clone Agent 47. And, as long as there
are degenerates who need killing, this type of thing
will keep happening. So, with the red
stuff earning him plenty of the green
stuff, the silent assassin once again pulls
on the sharp suit and provides a new
selection of hilariously horrifying ways
to see off his targets, bamboozle the
authorities and still walk away without
a hair out of place, figuratively speaking
of course.
On hearing this you might be a little
concerned that Hitman: Blood Money
offers only more of the same and that
you’ve seen it all before, but you’d
only be half right. Yes, when you get
down to the nuts and bolts of it, this is
still Hitman, but you certainly haven’t
seen it as well executed as this (no
pun intended). Those who’ve played
the previous iterations of the famous
franchise will be aware that climbing
to the ranks of professional ‘cleaner’
is a true baptism of fire and we’re
not going to lie, if you haven’t played
Hitman before, you’re in for a laboured
but ultimately rewarding experience.
Though everything you could ever want
from an action game is to be found in
Blood Money: the violent explosions,
the tantalising kills and the engaging
story, you’ll have to work hard and put
in a serious amount of hours in order
to see them, because if nothing else,
Blood Money is an exercise in patience.
You’re average third-person running and
gunning has no place here – you’re required
to be much more calculated and methodical,
pushing your powers of observation and
cunning to the limit.
The aim of the game is the same: to
execute a perfect hit, stroll in, eliminate
your target and escape without a trace
and perhaps, more importantly, without
a single witness or unnecessary casualty
– easy. On the contrary, as anyone
who has adopted the bald-headed and
barcoded wonder before will know,
there’s much more to it and it certainly
doesn’t happen like that every time. But
the crowning glory of Blood Money is
that it doesn’t have to – the perfect hit
is the goal, but how you carry it out is
left completely up to you and it is this
feature of the game that distinguishes
it from anything that has gone before.
The unbridled levels of choice and new
layers of complexity are astounding
and though at first it might seem all
too much, perseverance is paramount.
You explore each one of the 13
intimidating environments eavesdropping
on conversations, stalking potential
targets and being alert to the icons in
the top right of your screen that indicate
people and places to interact with. You
must know these levels inside out and be
in complete control of your environment;
you must know who’s in the kitchen
supping from a brandy bottle; you must
know what time a CIA agent leaves
his post to go on patrol; and you must
know whether or not your target’s wife
is partial to a game of hide the sausage
with the pool boy. Why? Because it
might make the difference between a
successful hit and a violent blood bath.
Sound challenging? Well, yes it
is challenging, but it’s also equally
frustrating at times, as you wonder
around aimlessly looking for the one
aspect you might have overlooked
or test a theory that fails to pan out.
This is without doubt a more cerebral
experience than your average stealth
shooter, but as they say ‘it’s easy when
you know how’. Every mission should be
viewed as a puzzle and only when you
have deciphered each piece can you put
the whole thing together. It’s a lengthy
process and a steep learning curve, but
that’s the nature of the beast – just take
comfort in the fact that from time to
time the game will take pity on you and
throw you a bone. These clues appear
via a real-time window that pops up and
shows you action taking place elsewhere
and often feature the mission’s main
players. For instance, the window will
show you where a recovering alcoholic
stashes his drink or where a corrupt
senator will be watching an opera
rehearsal. These clues show the end
and all you have to do is figure out the
means. Whether that means poisoning
the booze or sniping the senator from
the balcony, it’s entirely up to you.
With almost every crucial decision left up
to you, you then have to account for the
consequences of those decisions. Whilst
the almost endless level of choice might
at first seem like a good thing, developer
IO Interactive is simply giving you enough
rope to hang yourself with – strangle the
wrong person, go through the wrong
door or don the wrong uniform and all
your efforts will have been in vain. The
phrase ‘trial and error’ doesn’t quite
cover it, as even when you think you’ve
got every angle covered and you’re on
path to victory, that’s just when you’ll
see someone discover the body you
forgot to dispose of earlier and since
you’re still wearing his clothes, guess
who’s suspect number one? Half of the
things you do in each and every mission
will lead to dead ends. Follow a guard
or hide in a closet and you might hear
a conversation that is intrinsic to the
plot, but you never know for sure, you
could just be a baldy twat squatting in
an empty wardrobe. This is a learning
experience and you’ll certainly learn how
to take a bullet or fifty as your mistakes
will end in you being riddled with so
many bullets you often feel like you’re
watching Peter Weller in the opening
scene of Robocop. Failing to clean up
your mess, being too late with the fibre
wire or bothering someone who doesn’t
take kindly to your attentions will all
lead to your tension bar being raised
through the roof effectively making it
game over. In fact, for the most part
your finger will be sore from stabbing
the restart button (to skip the lengthy
and highly unnecessary death sequence)
and be faced with more loading screen
than a PSP game.
Nevertheless, Blood Money isn’t all
a tale of failure and woe; as a matter
of fact most of the game’s pleasure is
derived from the times you think you’re
getting nowhere and then discover an
item that will grant you access to the
medical wing you needed to infiltrate or
a drug needed to spike someone’s drink
– not that we condone that sort of thing
– just say ‘no’ kids. The moment when
a piece of the puzzle slides into place
releases an endorphin injection into the
brain that we’re not sure you should
be getting from a videogame and you
realise you’re not as stupid as you (and
the rest of the office) first thought.
These moments are the things that
make you soldier on, like a junkie after
just one more fix.
So we go from the sublime to the
ridiculous, as while the try-die-restart
(and hopefully learn) process may be
all part of the game, the save system
isn’t the most intuitive we’ve ever
experienced, as you’re only permitted
seven saves per mission and these
must be performed manually. In a
game when it’s so vital to save what
little progress you make, seven saves
just isn’t enough and will cause you to
repeat more than you should, especially
if you forget to save after a kill and
when mid-game saves can’t be used if
the console is turned off. While Hitman
may be back to its best on the gameplay
front, the same can’t be said for the
presentation, with this being Agent 47’s
debut on the Xbox 360 we were hoping
for something spectacular. However,
due to its development alongside the
Xbox version, certain aspects make it
feel decidedly last gen. Graphical glitches
see body parts pass through each other
and the suspect physics aren’t nearly
as solid as they should be. Like Tomb
Raider, we would’ve liked to see a version
designed exclusively for the 360 where
these elements were given the attention
they deserve. These points of contention
also extend to the AI, which is a little
too trigger-happy at times and open
fire without real reason. Small quibbles
indeed, but it’s these small parts that
make the whole and if they were a little
more polished we could’ve been in for a
near-perfect game.
Despite there being aspects we
aren’t completely convinced by, some
new gameplay additions do work well.
One such element is the new Notoriety
system that takes into account almost
every move made throughout a mission
and at the end assesses just how
effective you’ve been. Whether you’ve
killed for business or pleasure will begin
to affect your progress in the later stages
of the game, as if you get caught on
camera or spotted by several witnesses
in one location, your notoriety level
will rise and those lingering stares will
turn into glares as you become more
recognisable – not good if you’re trying
to keep a low profile, we’re sure you’ll
agree. At the end of each mission
your performance is rated and you’re
awarded cash accordingly to spend on
weapons upgrades, ammo and industrial
strength head polish. It’s a nice touch
but in reality you won’t really need any
of these things, as everything you need
to complete your objectives is contained
in each level, as you know guns court
attention and that’s not what you want.
On several of the missions, guards come
packing metal detectors and if you turn
up with a briefcase full of cold steel
you’re asking for trouble. If discovered
and you need to discharge a few rounds,
it’s just as easy to disarm one of the
goons and use their hand cannons
against them. The only real use for the
cash is to buy additional Intel that might
provide the clues you’re looking for as to
the whereabouts and habits of the mark.
When it comes down to it, clues and
cunning are all that’s required to be
successful in Blood Money and though
it does get a few things wrong, the
majority of this game is oh so right.
From the wealth of killing methods to
the well-crafted storyline, this is a game
that demands your full attention. While
the softly softly catchy monkey nature
of the game may not be for every one,
those who do put in the hours will see
their efforts generously rewarded. The
art of the kill is one that draws you in
and refuses to let go until you’ve cracked
the code and are walking away into
the night leaving the world short of a
no-good Perp or three. We love the
fact that there are no half measures
here – you either play by the rules, or
rather your own version of the rules,
or you won’t succeed. Each and every
level has its own personality and flavour
reinforced by an atmospheric orchestral
score that adds a much needed sense of
tension and forebodding to proceedings.
All this twinned with a level of
choice and complexity that is almost
unsurpassed is enough to ensure
Hitman: Blood Money is at the top of
the X360 hit list.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
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Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson