Single-player is too similar to what has
come before to earn perfect marks,
whereas all other aspects are worthy
of such a commendation. The result?
See below!
SCORE
06/DEC/07
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What in the world happened
to Halo? There was a time,
believe it or not, when
a substantial majority was well and
truly behind the Chief. Scores of fans
would line the streets in his honour,
and anyone who dared criticise the
Spartan would be hanged, drawn and
quartered…. and for good reason!
However, one day, this all changed.
The admirers of old soon became
the haters of today, and those who
still enjoyed the series were forced
underground like rats!
Maybe it was because of Halo 2’s
controversial ending; maybe it was
down to people wanting to be ‘cool’,
or maybe some genuinely felt let down
after Combat Evolved. Regardless of
the category you fit into to, at the very
least you must be intrigued about how
the Halo saga will play out. Can Bungie
live up to the anticipation of literally
millions of followers, or is it destined to
be remembered as a disappointment?
Despite having ludicrously high
expectations, Halo 3 is the experience
you’ve been craving and more: epic
fights, extraordinary set pieces and
the conclusion of the Human versus
Covenant war; just what we hoped.
There’s no doubt that what Bungie
has achieved with the third Halo
cements the series as greater than any
other first-person shooter available
– the combat is incredible. Noobs
who buy into the hype and play
through on Normal difficulty will find
a stiff challenge awaits, but if you’ve
fought your way to the end credits on
previous instalments, Heroic is going
to become your Everest. Covenant
troops transform into near flawless
warriors as soon as you make the step
up, and trying to run and gun your
way through a level will result in your
demise. Even if it’s just a momentary
lapse you’ll be punished, especially
if you’re trying to toy around with a
Brute. The Covenant species is the
enemy to beat, and it can’t be done
using 99 per cent of standard FPS
techniques. If you’re too aggressive,
they’ll hold back and wait for you
to make a mistake, and if you’re not
violent enough, they’ll charge at the
first opportunity. When necessary,
Brutes will even bring in their Grunt
buddies to put you off. A few of
the cowardly peons by themselves
may pose little threat, but they can
easily distract you as a far scarier foe
approaches from your rear.
The same can be said for the
physical act of firing your weapon, too.
We defy anyone to ‘accidentally’ take
an adversary down with a rogue bullet
or mistimed shot. Thanks to the law
of averages, you will perform the odd
beautiful mistake, but there’s a reason
it feels so fulfilling to pop a Jackal in the
head, and it’s often referred to as ‘skillz’.
The Heroic and Legendary difficulties
require you to be constantly aware of
your surroundings and to continually
outdo what you just did – it’s nothing
short of exhilarating.
Still, as we’ve said before, it would
have been harder for Bungie to destroy
this model than improve upon it. Even
if it had simply reused Halo 2’s design
blueprint, the level of combat would
have been superior to many games
currently on shelves. What has been
gnawing away at brains worldwide,
though, are, the nine single-player
missions that hold the key to whether
or not Master Chief can ‘finish the
fight’. Many claim that even the slightest
resemblance to the claustrophobic
corridors of three years ago will be the
final nail in Halo’s coffin. Well, tough!
There are a few instances where you’ll
find yourself in an area that some may
refer to as a confined space, but the
level of action and intensity that occurs
throughout these moments is more
than justification for such a choice;
the same atmosphere spreads out
over the entire single-player campaign.
Numerous objectives thrown at the last
Spartan will have you grinning from
ear to ear and, like always, the game’s
pacing is magnificent. Horrendously
tight encounters are followed by the
perfect amount of downtime – you take
a breath, reload your gun and then kick
down the door ready for your next clash
(please note, not once did we actually
kick a door down!).
Mind you, in spite of all that is good,
there is one level, in our opinion,
that just isn’t up to scratch. Despite
our domineering appearances in
the front of the mag, we’re not,
cold, remorseless assholes who’ll do
anything to see someone cry… unless
it’s funny! So, we’re not going to spoil
any of the story-related content for
you. Nonetheless, that doesn’t mean
we can hold in our disappointment,
especially as Bungie has proven its talent
when it comes to designing levels.
The aforementioned problem would
be considered mediocre in generic
shooter A, so for it to be in Halo 3 is
somewhat of a shock. Still, there’s so
much good awaiting you in the singleplayer
that it easily makes up for this
blip. In particular, a skirmish with two
Scarabs ranks in our top-ten videogame
moments of all time! Feel free to
guffaw and tut loudly at us, but we’re
actually getting excited about tackling
this section again.
It’s beyond remarkable that Bungie has
managed to put together an adventure
that will please its desperate fans,
but that truly is the very tip of the
proverbial iceberg. The combination of
every aspect that can’t be tied to the
single-player is categorically the most
innovative set of modes ever to surface
since the term ‘next generation’ came
into existence. Co-operative play was
always going to be a lot of fun, but
Bungie has never settled for the bare
minimum, which is why although you
can play it as one badass team, it’s
also possible to keep track of individual
scores. Throwaway it may sound, but
we look forward to every single one of
you getting addicted trying to outdo
your so-called team-mates’ scores. It’s
that old leaderboard obsession brought
back in a different form and is the
perfect excuse to continually hammer
the campaign.
Multiplayer is still the phenomenal
beast it always has been, and the
reason why Halo 3 will still be residing
within your 360 in three years time.
The handful of new match types,
enhanced options and maps (see Best
There Is boxout) have taken an already
extraordinary concept and pushed it
even further up the stratosphere of
joy. The strict learning curve is still very
much in place, as is the preposterous
rapidity, but understanding how to
become a better player is now easier
than ever before thanks to Saved Films.
We won’t bore you with a Wikipedialike
description, but those clever
enough to take advantage of these clips
will see their abilities progress – just like
a sports team improves by watching
their own performances. How the hell
Bungie has implemented such a feat
we really can’t tell you (it’s like voodoo
or something), but watch as minutes
turn into hours as you review your
conquering routs in sheer admiration.
And then there’s Forge. Ridiculous,
nonsensical, baffling, amazingly
executed Forge. We can’t even
comprehend just how it was put
together, but it will completely alter
your perception of what’s possible in
a game, and not just because of the
complete freedom to edit any map
how ever you choose. Since this mode
was announced, Bungie has repeatedly
hinted that multiple original game
modes can spawn out of it. Being the
cynics we all are at heart, we listened
but didn’t truly believe this would be
the case when forced to share a room
with numerous Americans desperate to
tell us that we’re ‘gay’ and ‘stupid’. We
admit we didn’t experiment with such
folk, but we did go toe to toe with it
and what the developer had said ran
true. Whether it was our own personal
jaunt of spawning vehicles and then
trying to crush everyone on the map or
our self-titled ‘Soaring Scorpion’ folly
(which revolved around picking up the
tank, getting someone to stand on it
and then throwing it as far as possible)
the amount of ideas that will come to
fruition are going to surprise everyone,
including the creators themselves. The
bar has been raised when it comes to
technology and creativity, and it’ll take
something truly ground-breaking to
surpass what Bungie has fashioned.
It’s painfully obvious that with
regards to the campaign, Halo 3 does
nothing new. Fans and haters alike
will stick in their respective camps
and spout the same arguments they
always have done. However, you’d have
to be completely out of touch to not
appreciate the steps the third has made.
The single-player is worthy of the buildup,
the multiplayer will please you more
than a fantastical dream, and the three
new features are going to leave you in a
state of disbelief. Yes, the story’s finale
is a little disappointing, but it’s easy to
look past this when you play through it
again… and then again! The Chief has
returned, and we couldn’t be happier.
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