Slow start aside, Episode Two is every
bit the worthy successor to the genius
of Half-Life 2 and Episode One. As a
package, the Half-Life 2 elements of
The Orange Box are near faultless.
SCORE
19/DEC/07
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HALF-LIFE 2 VIDEO
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Despite being three years old
– decrepit in game years
– Half-Life 2 is still considered
one of the greatest games of modern
times. A staple of PC gaming and a
title to which almost all (read: not Halo,
until now) first-person shooters are
benchmarked against, it’s won pretty
much every game of the year award
going, and has doubtless inspired a few
into conception.
But what makes it so special? One
of the main aspects of the Half-Life
universe that sets it head and shoulders
above its ilk is Valve’s remarkable
talent for spinning a convincing and
captivating yarn. Back when the original
title landed, first-person shooter plotlines
were scarcer than England goals
and usually revolved around hardened
marines fending off devil spawn. In a
time when developers would simply
light the blue touchpaper and stand
well back, the telling of the Black Mesa
incident through the eyes of a seemingly
harmless bespectacled scientist was
revolutionary and, if we’re honest, it’s
still something of a novelty today.
Another key area in which Half-Life
has always shone is with its use of set
pieces. Be it a physics-based puzzle,
such as the stunning bridge section
in Episode Two (see Bridging The Gap
boxout) or a scripted sequence, such
as the long-awaited face-off between
Dog (Alyx’s impressive pet robot) and a
Strider, you’re constantly reminded why
Half-Life is the epitome of elegance.
You’re also reminded that it has, during
its ten years of service, defined exactly
what’s expected of modern games, FPS
or otherwise. Make no mistake – even
without the edition of Episode Two,
the content provided by Half-Life 2 and
Episode One would still make for a nearperfect
score on the Xbox 360.
Sadly, Half-Life’s showing on console
hardware to date hasn’t exactly done
the series any justice. Until now, all
we’ve seen are the rather lacklustre ports
of the original game on the PlayStation
2 in 2001 and the sequel on the Xbox
back in 2005. Neither was met with
critical acclaim or commercial success,
but this can largely be put down to
the technical issues that plagued their
console transitions. The Xbox conversion
of Half-Life 2, for example, suffered
horrendous frame-rate issues, and there
was a fair amount of dissatisfaction
surrounding the way the control system
translated (particularly with regard to
target aiming).
So how does the 360 conversion
handle? Superbly. With a decent HD
screen there’s nothing to set it apart
from its well-polished PC counterpart.
It’s as smooth as silk – even when
you’re surrounded by a dozen Antlions
– and everything from the smallest,
grittiest texture to the largest wideopen
expanse of scenery is every bit as
impressive as Valve intended.
So, with the majesty of Half-Life and
the PC comparisons covered, let’s turn
our attention to the success or failure
of Episode Two. As the middle piece
of a three-part story, there’s pressure
on Valve to hit the right pitch. Like any
successful TV series, you have to balance
the satisfaction gained from tying up
old story-threads with a desperate need
to keep things fresh. Being limited to
very much the same scenery, weaponry
and characters of the first two Half-
Life 2 offerings in The Orange Box, it’s
testament to Valve’s talents that Episode
Two does exactly this without the need
to resort to the usual cheap tricks, like
throwing in a dozen new weapons, a
brand new sidekick and the ability to
fly. It sticks to its roots, but puts you in
a pressure cooker of action and intrigue
that Valve gradually turns up to 11.
Our only gripe is a slightly slow start.
While the cave and mine sections in the
opening chapters are important, they’re
far too long and winding for their own
good. In a full-length release along
the lines of the original, a slow start is
forgivable – if not to be expected – but
in a six-hour episode it’s far from ideal.
Still, marking Episode Two alongside the
original Half-Life 2 and Episode One as
part of a ‘Half-Life 2 collection‘ (which
still only accounts for two-thirds of The
Orange Box proper), we can’t deny
that it’s a truly thrilling and ultimately
satisfying slice of pie. That said, it’s by
no means the star of The Orange Box
that most would expect it to be, which
means that particular accolade must
be reserved for either Portal or Team
Fortress 2...
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