A confusing tie-in that delights in the
incompetence of its young audience,
The Golden Compass makes absolutely
no sense. Still, at least we got to throw
projectiles at a monkey.
SCORE
13/DEC/07
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THE GOLDEN COMPASS VIDEO
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Unfortunately, nobody cares
about your children in the
same way that you do. It
makes sense in principal, sure, but it
also means that a great many people
hate your children. They don’t mean it,
luckily, but videogames like The Golden
Compass seem to imply that publishers,
at the very least, are harbouring a
subconscious resentment towards the
little people. On paper, The Golden
Compass does everything to prepare a
child for an adult’s life: it encourages
menial tasks, constant failure and
enforces the malicious vehemence
of authority. In reality, however, The
Golden Compass is a game that’ll cause
more tantrums than a paraplegic lemur
at Marwell Zoo. It’s an acutely stupid
game that rarely comes close to being
genuinely entertaining, and even by the
standards of other licensed games, it
falls very short.
This wouldn’t be the case if The
Golden Compass lavished the His
Dark Materials saga with anything
resembling sense, but Shiny has opted
for an obscure foray into animal duels,
retarded investigations and clumsy
platforming. Not one of the game’s
facets is explored deeply enough to
categorise The Golden Compass into
one genre, but the diversity of the
gameplay has just given Shiny more
chances to fail. Alas, it takes every
opportunity to squander any potential
that the variation could’ve had, and the
fruits of its rare moments of creativity
are entirely accidental.
With six completely different formats
to create ports for, the Xbox 360
version of The Golden Compass suffers
from an obvious degree of visual decay.
It’s basically an Xbox game in HD, and
that never cuts it on the 360. Character
models look lifeless and boring, while
the environments are insultingly
mundane to anyone with the most basic
eyesight capabilities.
The gameplay is happy to play its part
in The Golden Compass’s downfall, too.
While starting out as Iorek, a polar bear
with some rather daft-looking armour,
you find that the game basically consists
of only pressing a single button at any
one time. The story is nastily integrated
via the usual insertion of movie scenes,
which portray the film as a botched
fantasy vehicle of sub-Waterworld
proportions. Shiny has made no
genuine effort to link sections together
with useful narrative, so when you go
from riding a polar bear through the
ice, back to Jordan College in Oxford, it
makes about as much sense as seeing
Alan Yentob in a sandwich parlour.
Initially, these rapid-fire polar bear
sections are perfectly acceptable; it’s
amusing enough to ride through the
snow, even if it’s too simple to enjoy
for any longer than four-and-a-half
minutes. When you’re forced to engage
wolves in combat, though, the game
laughably dies on its arse. There’s no
reason for any human being to push
the same button, again and again, as
the wolves are brutally slaughtered
by a needlessly angry polar bear. The
collision detection issues and anti-user
responsiveness of the controls are part
of a whole wave of familiar problems,
and the fun veneer of The Golden
Compass begins to dissolve after just a
short time of play.
Suddenly, The Golden Compass has
you embroiled in the sordid tales of
a very stupid world. The hair falls off
of your head as you try to determine
why you have to ‘win’ a conversation
with some spice cake, or why a fat
lady opens a window for five seconds,
talks loudly to herself, and then
shuts it again. Our favourite moment
of obscurity is an out-and-out war
between Pantalaimon, your Kameostyle
daemon companion, and an
orange chimp. In front of a fireplace.
On an airship. While you throw things
at the chimp! What in the hell is going
on? It’s like a Rudyard Kipling novel,
only written by Stanley Kubrick!
After that uncouth moment of raw
brilliance, everything recesses into
the usual chamber pot of licensed
misguidance. Deciphering ‘symbols’ on
the alethiometer is as challenging as a
Sesame Street word game, while the
pitiful ‘Gyptians’ are poorly constructed
stereotypes of unintelligent gypsies. We
could go on, but it feels as if everything
we ever knew has been turned upside
down by angry polar bears.
The Golden Compass is like stepping
into another world; albeit, one that is
50 times worse than our own dying
planet, but a fascinatingly broken
one, nonetheless. The story of Lyra
is ignorable to the point of apathy,
and the surrounding gameplay only
furthers the embarrassment with each
headache-inducing new aspect. The
controls are constantly dodgy, and
the recurring ‘deception’ mini-games
just slam the brakes on the pace of
this appalling experience. Still, we’d
almost like a sequel, even if it’s only
to see a rematch between the talking
cat and the aggressive monkey.
Strange stuff.
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Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson