A slightly more reasonable
toughening method seems to have
been in progress for some time now,
and that’s a noticeable stretching-out
of player stats. Quite often, you’ll come
across players with literally worldbeating
stats in technical areas but a
horrendous three or similar for some
crucial physical attribute. Not only does
this give players a greater, more realistic
degree of individuality, but also provides
a fun opportunity to play the virtual Sam
Allardyce to a succession of fading stars
and underdogs. In fact, it’s arguable
that the wheeling-and-dealing aspect of
the game is made stronger by the fact
that there’s more risk involved with each
bargain basement transfer. There is a
tempering negative, though – with ten
leagues activated we found a market
populated with only 93 players available
on a free transfer in effectively the entire
world, the majority of which stuck in
that awkward wasteland of too poor for
a top division club to be interested, too
financially demanding for anyone else’s
budget to stretch.
After the relative success of translating
the mouse-and-pointer interface to a
console screen last time around, it seems
strange that SI has chosen to alter the
formula this time. Sadly, a number of
seemingly insignificant irritations soon
add up, including the much-trumpeted
‘breadcrumbs’ menu, which allows
users to choose pretty much any ingame
screen using the shoulder buttons
before selecting to view it with a face
button. Essentially, it’s both too much
of a hassle and a lot slower than the set
of shortcut buttons it replaced, whose
only real downside was an hour or so’s
concentration. As with the leagues
issue, providing a cursor mapped
to the analogue stick as a matter of
choice would again be ten seconds’
work and far better than a misdirected
redesign based upon the system being
the problem when everyone knows
it’s the pad. There are a few grating
miscellaneous issues relating to control
too, such as suspension information
being placed in an out-of-the-way submenu,
player pages defaulting to the
polygonal Teletubbies interface and item
selection being assigned to the slightly
unwieldy analogue stick that further
muddy the waters.