It’s the same game as FlatOut 2
with a graphic makeover and a
generous pinch of ‘So what? We’re
not pretending it’s different. This is still
fun to play’.
SCORE
13/DEC/07
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FLATOUT: ULTIMATE CARNAGE COMMENTARY VIDEO
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There’s a moment in the events
that lead up to a car accident
that you’re in the process of
causing, a fraction of a second where
you realise there is absolutely nothing
you can do to stop it. It’s a moment of
pure, clarified adrenaline where your
reactions are an exercise in damage
limitation. It’s bloody frightening and
we wouldn’t recommend it to anyone.
However, put this in a videogames
context – thus removing the potential
for maiming and injury, the stress of
dealing with the chopsy chav whose
single most prized possession you’ve
just written off, the insurance hassles
and majority of the abject terror – and
you’re onto something more thrilling.
It’s not that we want to detract
from Forza or Colin McRae, but serious
racing games can be a bit… well,
serious sometimes. Great if you want
your vehicle to be accurate down
to the size and pattern of its wheel
bolts and you enjoy the advanced
driving course required just to start the
engine. Not so good if you just want
to hare around a track and smash the
crap out of other cars. Forza 2 has
been on the shelves for over a month
now and serious racing has the market
firmly in its grip. We need an antidote
– the balance must be restored. Bring
on FlatOut Ultimate Carnage.
In its anarchic style, the Xbox’s
FlatOut 2 was the antithesis of
everything the Forza series represents,
prizing aggression and destruction
above driving skill and rewarding it
accordingly. It gave two fingers to
the genre and didn’t give a f*** for
fancy decals and gleaming chrome.
The same can be said about Ultimate
Carnage, because it’s almost exactly
the same game, just a hell of a lot
prettier with roughly triple the polygon
count of its predecessor and an HD
facelift. This alone is usually reason
enough to sink our teeth into a game
and rip it to pieces, but Bugbear has
done a remarkable job updating the
visuals and besides, we still really like
playing FlatOut. And what’s not to
like? Try as you might, if you originally
enjoyed the visceral thrill you get from
launching your vehicle at another in
an attempt to wreck it, then you’re
still going to love it. Plus, if you
weren’t lucky enough to play FlatOut
– or any of the Burnout, Full Auto
or Destruction Derby games – and
you were one of those mindlessly
destructive children we were (the kind
of kid who used to simulate car crashes
by pounding their toy cars with a rock
until it was suitably mangled) then you
will absolutely love this.
FlatOut’s main game is a race of
sorts, graded according to the speed
and type of car. There are three main
race types: Derby, Race and Street,
graded according to the speed and
cost of the vehicle, and while the speed
that the top-flight cars afford you is
attractive, we prefer slumming it in
the Derby class with a rusty truck any
day. It just seems more appropriate
to throw a decrepit banger around a
muddy track than a turtle-waxed chick
magnet. Besides, what the beefier
vehicles lack in speed they more than
make up for in weight, especially nitropropelled
weight when thrust into the
side of that prissy race-class vehicle.
In retrospect there really isn’t much
of a race here to speak of at all. Every
course, bar the first two in each
event type, is unlocked by ranking
first, second or third out of 12 in
the preceding course, but this is the
only reason that we really wanted to
actually race in each event. Not only
is it more fun to ram other vehicles
off the road, target a specific car
for wrecking and generally trash
your environment, Ultimate Carnage
actively rewards you for it. Key to
your gameplay experience is acquiring
nitro, which turns your game from a
heart-pounding thrill to the equivalent
of mainlining a triple espresso. This
is gained not via a pickup or by
purchasing it in a store prior to the
race, but ironically, by colliding with
absolutely anything with a surface
vaguely perpendicular to the road. Hit
another car and score a bit of nitro.
Drive through a fence and score a bit
more. Hit a ramp, launch 20 feet in
the air, miss the road and land on your
roof, and you’ll likely max the flaming
nitro bar out.
If being rewarded with that extra
hit of adrenaline doesn’t compel you
to turn your banger into a speeding
missile, then the financial rewards
you’ll reap will certainly be incentive
enough. Take a typical Derby race:
completing that in first place will
net you in the region of $2,500, a
respectable amount that should buy
you a couple of upgrades. But apply
a little perseverance to wreck another
competitor or two, trash enough
scenery and limp in sixth or seventh
for each course, and you’ll easily
land several times that amount. Plus,
destruction is a vocation in itself that
takes up far too much time for you
to race effectively, so you’re either
a speed freak and a pauper, or a
carnage king and minted. There’s no
having your cake and eating it. Not
that the racing part isn’t fun of course,
it’s just far too much fun to take a
substantial lead with a 4x4 you’ve
upgraded to the hilt, before making
a U-turn and careering headlong into
the rest of the pack, annihilating every
speed machine who had the sheer
audacity to think about scratching
your rustwork up.
Skip the main events and you’ll discover
FlatOut gives up any pretence of a race
altogether. Carnage mode compiles a
series of events that makes a mockery
of serious racing; it’s hedonism for
those who delight in the creativity
of destruction and its gimmickry is
great to watch and even better to
play. Several of these games involve
a rocket-propelled car with (what we
hope is) a crash-test dummy inside,
requiring you to speed down a runway,
avoid obstacles, brake hard and launch
the ‘dummy’ through the windscreen
to achieve specific goals. You need to
knock as many pins down as possible
in Bowling, skim that dummy across a
pool in Stone Skipping and even draw
a high poker hand by knocking giant
cards off hooks in Royal Flush. It’s
completely irreverent and will appeal in
particular to those who enjoy watching
men being blown out of cannons in
the circus and monster truck shows
with robot dinosaurs. Homer Simpson
would delight in it.
However, easily the most visceral
fun we had with Carnage mode was
the Deathmatch Derby. Heralding
back to the days of the full-blown PC
game of the same name, Deathmatch
Derby puts you in the hot seat of a
beefy truck, places you in an arena
with 11 other vehicles and instructs
you to land whatever insurance broker
who was brave enough to cover
you, with enough claims to sink their
underwriters – and the first 20 seconds
should be enough.
The free-for-all begins with every
car hammering it, full throttle into
the centre of the arena, the inevitable
result being one almighty, explosive
holocaust of metal and several vehicles
being written off before they even
have a chance to select a specific
target. Points are scored according to
how much damage you inflict on other
cars and there’s a 50 point-per-second
bonus for any driver who has lasted
the longest without being wrecked.
You also have three lives and the
opportunity to pick up other bonuses,
such as Infinite Nitro, Power Ram and
Repair Boost, which should increase
your longevity in Destruction Derby
should you survive the ruck in picking
them up.
But why get yourself dogged down
with these details when all Destruction
Derby is about is giving your
opponents an intimate introduction
with the arena wall using the ram
on the front of your truck? Which
brings us back to our original point. It
doesn’t matter how much you gloss
it up, add new features and extend
the multiplayer; the kind of gamer
who revelled in trying to fulfil their
insatiable destructive streak, will soon
look beyond the initial draw of the
extended destructibility and the added
Achievements awards, and tap back
into what they enjoyed about FlatOut
in the first place: carnage. Ignore the
fact that this is a very similar game
in terms of gameplay content, it’s of
little consequence; Ultimate Carnage
is so compulsive it’s still worth buying
on the 360 for that alone. For FlatOut
virgins, Ultimate Carnage has to be an
essential purchase and who knows,
the next time someone cuts you up,
perhaps you’ll be less inclined to ram
that Nova monstrosity off the road and
trash his ridiculous wide-bore exhaust
and stupid spoiler. Or maybe we mean
more inclined. Yes, that’s exactly what
we mean.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson