Happiness is crawling through
the bushes, approaching
your target undetected,
slowly inching forward until you get
close enough, then racing out of cover
and smashing him 30 feet into the air
with your bare hands. Happiness is
attaching a spiked whip branch to a
tree, pulling it taut, then waiting for a
hapless guard to stumble in its path so
it releases and smacks him backwards.
Happiness is gawping at next-gen
water on a paradise island, wishing you
were somewhere other than sitting in
a damp room trying to accrue enough
GamerPoints to shuffle you up gaming’s
online hierarchy, where social lives
become irrelevant and nights of crying
into your pillow are common.
Far Cry Instincts Predator contains all
these moments and therefore makes
you very happy. It was never going
to be the hardest of tasks for what is
effectively a double-game package –
there’s a cute revisit of the Xbox original
(Instincts) and a whole new set of
missions for what effectively constitutes
a sequel (Evolution). It is “two games
in one!” as Ubisoft predictably shouted
about on its press release. Instincts
could have fallen into the trap of being
yet another lazy Xbox port but having
smelt King Kong and Gun’s rotting
corpses at the bottom of this particular
pitfall, wisely decided against it. Good
job too – there are enough new
moments to keep Instincts feeling just
about fresh enough and the next-gen
lick of paint does a good job of covering
any last-gen roots. Sadly, even a year
on, Instincts shows its age in ways that
can’t be disguised by slapping a few
extra polygons over the wrinkles. While
Ubisoft probably intended for the levels
to be tight, suffocating experiences, we
more commonly refer to this type of
design as ‘linear’ and ‘dull’. Likewise, the
actual objectives are little more than a
series of markers to hit as you trek your
way through the FPS jungle, which isn’t
all that exciting in this day and age of
Call Of Duty 2’s atmospheric brutality
and Quake 4’s hardcore purism. It's just
a wee bit bland. And the AI? Jesus, the
AI. But we’ll save that moan for later.