Perhaps it’s the frequency with which
these titles appear, but the franchise
is fast losing its edge. It doesn’t work
nearly as well on the 360 as it has in
the past. Shame.
SCORE
05/JUN/06
CLICK ON A THUMBNAIL TO PREVIEW
We all wear hats. Not
in the literal sense, of
course – those days have
lamentably passed. What we’re talking
about are the kind of metaphorical hats
we choose to wear. Say, for example,
you’re on a first date. A quick ruffle
through your mental wardrobe should
lead you to don your warm, fluffy,
considerate, caring, but probably a
little bit naughty between-the-sheets
bonnet. That’s the image you want to
put across, so that’s the hat you wear.
You’ve got a meeting with the boss.
That particular hat isn’t likely to get you
very far, is it? No, you’ll dress yourself
up in your consummate professional
headwear, or perhaps you might gear
yourself up in a grovelly, brown-nose
affair, whatever. We do the same with
games. Try a few rounds of Street
Fighter II with your Mortal Kombat hat
on. Doesn’t work, does it? Some of
those hats are well used, while others
sit, languishing on those hard-to-reach
hooks on your mental hatstand. Some
get so little service, that if you weren’t
lazy, you might think about taking them
down to the charity shop. One such cap
is the enormous, ridiculously adorned
Dynasty Warriors one. Yeah, that one
doesn’t fit so well any more does it?
We’ve all tried it at some point and,
a bit like many relationships we’ve
been in, those that have delved into
the Romance Of The Three Kingdoms
have undoubtedly persevered with it a
little longer than it genuinely deserves.
It’s baffling, but the Dynasty Warriors
franchise is one of the most prolific out
there, seeing more than its fair share
of rehashes over the last few years.
Regular as clockwork, and marginally
less interesting, Koei’s feudal eastern
drama is loaded with rivalries, twists
and connections with other titles in
the stable, most notably Kessen. If you
didn’t know better, you might think it
an immensely popular series. Sadly, we
do know better. It’s never been popular
with anyone we know, and it’s certainly
never surpassed expectation in any
way. Indeed, it’s the most predictable
franchise around, but still manages to
snatch up strangely upbeat reviews,
usually going along the lines of ‘If
you like Dynasty Warriors, you’ll love
this’. Well, we’re not like that, and we
can categorically say that if you like
Dynasty Warriors and were expecting
something special from the new
generation of hardware, you’re going to
be disappointed. Very disappointed.
Essentially, what you get with the
next-gen version is a shiny, previous
generation title. In all honesty it’s not
the kind of thing worth taking time out
to read about, and it sure as hell ain’t
worth writing about. So let’s make a
deal, huh? We’ll do our bit, if you do
yours. Dynasty Warriors’ biggest problem
has always been with the inane nature
of the combat. Friend and foe alike
stand, statuesque like post-operative
lobotomy patients, waiting for an
epiphany to kick-start them into having
a go at someone with the sword, spear,
axe or projectile about their person. Put
the controller down and you can have
a good 30 seconds before someone
decides to have a bash at removing your
head from your shoulders. The blocking
system is unsalvageably broken, the
one-on-one combat with other generals
or lieutenants is similarly ruined and
the ranged attacks are both pointless
and boring – quite a combination. The
one combo you have at your disposal,
depending on the character you choose
to take control of, is fun for a while,
especially if you happen to be playing as
one of the twirly spear-wielding dudes,
but compared to any other fighter out
there, it lacks anything resembling fun.
Even those button-mashing maniacs
out there will find little present in the
combat system to warrant more than a
few hours of gameplay. Indeed, the epic
nature of the battles seems somewhat
lessened on the Xbox 360. While the stat
sheets indicate troop numbers reaching
into the thousands, the on-screen reality
is somewhat muted. Handfuls of troops
pop up on the edge of your vision,
charge into battle, then stand swivelling
on the spot until some mysterious force
entices them to get animated. Every
now and again one will hit you with an
irritating combo, but given the enormous
number of foes that fall at the end of
your weapon, you probably deserve
it. What’s worse is that we remember
enjoying the mindless slaughter doled
out by many others in the series, and
if anything, it feels weaker and less
involved than ever before. There’s not
much else to the combat. Any hint of
strategy on the battlefield boils down
to taking control of supply bases spread
across the maps or defending sensitive
areas. Someone at Koei really needs to
have a close look at this, not insignificant,
area of the Dynasty Warriors franchise.
A very close look, and maybe a board
meeting that ends with the words “Yes
sir, we’ll make Dynasty Warriors much
better, sir”.
Good news for us then, that the
combat is far from the entirety of the
game. We’ve got the whole pre-fight
preparation phase to talk about yet. As
with previous Dynasty Warriors titles,
we’re lead to believe that fiddling around
with options, advisors and plans before
the battle makes any kind of difference
to the outcome of the battles. What
makes it worse is the impenetrability
of the whole deal, as when you first
encounter the multitude of suggestions
offered by your band of generals, you
could be forgiven for thinking it’s a good
deal more complex than it actually is.
Maybe we’re missing something, but the
depth delivered by Dynasty Warriors 5
Empires is nominal in comparison with
pretty much any strategy title you care
to think about. There are Gameboy titles
around that offer far greater interest
in terms of tactics and strategy, Christ,
cutting your toenails requires greater
thought than many elements on display
here. Indeed, there’s little on show that
the last iteration didn’t touch on. Okay,
DW aficionados will probably be ranting
on about nuance and subtlety, but
there’s no escaping the fact that Empires
has received little more than a 30-second
nuke in the developmental microwave,
leaving you with the standard package of
building up your empire over the space
of 25 years, amassing the gold, acquiring
territory and defending those areas
you’ve captured.
This is the area that demands most
thought however, making the correct
allocation of troops vital to any successful
campaign. Alliances also factor into your
overall tactics, as does the occasional
natural disaster but, much like every
other aspect of the game, they’re easy
to ignore, leaving you with the next
half hour’s button mashing to think
about. If you hadn’t guessed already,
that particular thought isn’t one we’re
overly joyful about, as not only do you
(and your controller’s X button) have to
endure the mind-numbing repetitiveness
of the combat, but there’s the bizarre
J-pop/rock/techno and wince-inducing
voice acting score to deal with. Ouch.
It’s a shame to slate something
so utterly when you know that there
are people out there that will love it
regardless of its stunted growth and
slightly deformed combat, but we really
feel Dynasty Warriors has reached the
point of no return. A vast majority of
360 gamers are going to play this, get
bored and never touch another title in
the series again, making Koei’s decision
to rehash a PS2 title somewhat silly and
more than a little self-destructive.
As we said, maybe we’re missing
something, but we’ve enjoyed a number
of previous titles in the series, and
despite the mundane nature of the
combat and pointlessness of the tactical
aspect, there’s always been something
to draw you back for a quick blast
every now and again. Empires simply
doesn’t have that magic any more, and
the consideration that was so obvious
seems to have ebbed a little, making
the whole affair decidedly less attractive
than ever. We’re not prepared to accept
the idea that because a franchise has
a loyal following it has free licence to
burst onto a new console and ignore the
immense new developmental avenues
open to it. Dynasty Warriors 5 Empires
is, bar a few graphical tweaks, the same
game you can get on the PS2, and that
just wont wash with us. Of course,
there will always be the stalwart fans
that will happily gobble down any Three
Kingdoms material that Koei decides
to throw out, but for most gamers, it's
not worth dusting off that hat for this
particular party.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson