There was a time when reviews
of games based on anime
almost wrote themselves. They
were inevitably excellent fan service, but
unfortunately little more than demos of
cel-shading engines if you were looking
for something to say about them as
games. That all changed, of course, with
last year’s impressive Naruto: Rise Of A
Ninja, which combined a solid fighting
engine with an extensive adventure
component. So has Dimps continued on
the path forged by Ubisoft? Not really.
It’s not that Burst Limit is a bad
game, it’s just painfully average. The
presentation is excellent with plenty of
recognisable characters and a significant
chunk of the Dragon Ball Z storyline
represented in the Z Chronicles (that’s
‘story mode’ to the rest of us). It also
looks impressive in high def, with the
vivid colours and cel-shaded graphics
lending themselves well to the format.
As with any game though the proof
is in the playing and that’s where Burst
Limit really isn’t going to do much for
anyone but the most hardcore fans.
This being a Dragon Ball Z game, you’ll
find all of the expected attacks at your
disposal, ranging from basic throws and
fireballs to airborne combat that usually
ends in someone colliding with the
nearest geological feature.