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The appeal of the story in Destroy
All Humans confuses us a little. You
see, the series is fast becoming the
advertorial music compilation album of the
videogame industry, offering a nostalgic look
back at yesteryear through the eyes of one
sarcastic extra terrestrial. Not to stereotype, but
it seems we’re only just reaching the kind of
time period that might have seen gamers
living through it. For Crypto, coming down
from a massive tie-dye T-shirt induced
migraine, arrives in the 1970s after spending
two decades now on a planet he supposedly
hates so much. Weird.
He’s mellowed out now, clearly. Tired of
anally probing the populace until their brains
literally pop out, he instead resolves to open
a casino, getting into their minds an entirely
different way. After a little run-in with a
group of religious fanatics clearly based upon
one followed by several Hollywood stars,
mixed with a little extortion, his attentions
are once again forced onto thwarting human
opposition. Naturally, this involves destruction
of one kind or another (to attract the attention
of the world’s media, apparently the most
powerful weapon of all).
While the level in question tasked us to
plant a Venus Human Trap – not totally unlike
Audrey II from Little Shop Of Horrors, both
in appearance and taste for human blood
– there’s plenty of room for fun. Crypto’s
arsenal has evolved, allowing him not just to
hold objects via telekinesis, but swing them
from side to side, literally sweeping the road
of vermin. His ability to temporarily stop time
will permit Warner Brothers-style comedy
moments too, as cars and pedestrians are
repositioned, one above the other. Of course,
should boredom of all this set in there’s always
the tried and tested chance to beam up to
your flying saucer, laying waste to the city
below. The open-world environments aren’t
the biggest by any means (and certainly far less
impressive than GTA IV’s helicopter rides), but
where else can they crumble In but seconds?
SimCity doesn’t count.
Dave Shaw
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