Def Jam: Icon isn’t really a beat-’emup – not in the traditional sense of
using combos and skills to beat your
opponent. It’s just about throwing
people at stuff. And it’s dull.
SCORE
12/MAR/07
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Have you ever anticipated
something so much that you
started, sort of, stalking it?
Reading up about it, watching videos,
even terrible quality YouTube ones,
just so you can see a bit more of the
thing you’re interested in? Yeah, well,
that was us with Def Jam: Icon.
Now, have you ever been so bitterly
disappointed that the object of your
infatuation turns out to be such a
letdown that you feel stupid for paying
an interest and angry at the world for
allowing that to happen? Yeah, well,
that’s us now. Then have you ever had
to write four pages on the thing that
jipped you? Ha ho, here we go.
Put your arms in the air if you
enjoyed the first couple of Def Jam
games! Okay, fair enough, that
doesn’t even rhyme, but we’re not
rappers, not like Mike JONES!. But the
request remains: hands up who liked
Vendetta and Fight For New York? We
did. They were ballsy with their liberal
use of foul language, extreme violence
acted out by actual proper hip-hop
legends and, of course, the guy who
would be everyone’s favourite uncle
if they could choose – Henry Rollins.
Unfortunately, that’s all changed
for Def Jam: Icon and in its place
is a namby-pamby and somewhat
effeminate beat-’em-up based on
throwing people at things.
The things we miss most are the
Blazin’ Moves; those incredibly overthe-top finishing moves that saw
Hispanic hard nut Danny Trejo pick
up an opponent, slam him into the
concrete floor face first and then kick
him in the balls. Not just any old kick,
but one that’s so hard it requires a
run-up and when it connects, the
force picks up the unfortunate victim
and carries his body several feet. Even
women cross their legs in sympathy
when they see it. In Icon you get to
throw people at cars that inexplicably
move in time with the soundtrack.
Violence begets Bemani? Anyway,
there were tons of these Blazin’ Moves
and cool special characters in Fight For
New York and in Icon there aren’t any.
There is, of course, the pleasure
of beating Sean Paul’s stupid face in
return, but that’s it. No more hefty boots to the happy sacks and instead
there’s… well look, when someone’s
on the ground you don’t run up to
them and casually shake your foot in
their face, do you? You kick them, you
stomp on their neck, you try to hurt
them. Put a bit of welly into it Redman!
Don’t pet him on the head Ice-T, your
name’s not Tracey… oh wait. You see,
the violence has been so neutered
that even the traditional ground
attack has turned out wet. But this is
just the beginning of the list of things
that are not fun in Def Jam: Icon.
There is another, smaller list… well,
it’s not even a list, it’s just a piece
of paper with “the thing that is good
about Def Jam: Icon” written on it
and below that it just says “graphics”.
The graphics are amazing – well, the
characters are – but the backgrounds,
even though they’re bouncing about,
aren’t very impressive. However, the
faces on the characters are incredibly
realistic. Obviously they’ve all been
scanned in, but when you see Sean
Paul grimace after being slapped in the
face, you know that’s what he’d look
like if you ever got the chance to do it
in real life.
This realism is detrimental to the
game, though – not The Game, since
he still looks quite beefy – but when
you see these rappers and hip-hop
stars that most people have never
heard of start flipping out all over the
place and throwing people ten feet
across a nightclub’s dance floor, then it
just starts to look ridiculous. Fight For
New York used caricatures of its cast
and was all the more believable for it,
even Flavor Flav had a bit of muscle
added to him so you didn’t baulk at
the crazy kung fu moves he pulled
off. In Icon, you’ve got the incredibly
fat Fat Joe doing things that would be
impossible for a man of his size, and
as for the evasive rolls – or triple-tuck
back flips as some of the gangstas can
do – well, these just further emphasise
that this mixture of realism and
outlandish fighting doesn’t really mix.
Okay, now that we’re back on the ‘no fun list’ we can start banging on about the control system. We don’t like
it. Def Jam: Icon wants you to use all of
the pad, all of the buttons and to twirl
those analogue sticks like a DJ cursed
with the world’s smallest turntables. For
a start, you’ve got two quick attacks,
one high, one low. Next you’ve got two
hard attacks, also one high and one low.
Then there are the directional attacks
performed by twirling the right stick,
which knock your opponent sideways
so you can manoeuvre them into the
danger points on the level. You can
press down twice on the right stick to
get a knock-back attack, and up twice
to initiate a grapple. Once in a grapple
stat you can use the D-pad to perform
a suplex and other wrestling moves or
you can use the left stick to throw your
opponent at one of the dangerous areas.
There’s more. You can try to do
combos with the high and low, light
and hard attacks. A maximum of five
hits can be combed together, although
it’s better to cancel into a grapple after
the fourth. And you can block high
and low. This works really well for the
AI but not so well for you because it’s
nearly impossible to predict and even
more difficult to do on reaction. If you
do manage to counter a blow with a
well-timed block, you automatically go
into a grapple state, but it happens so
rarely that you tend to get caught offguard.
Plus, by the time you realise you
shouldn’t still be holding the right trigger
and absentmindedly pushing up and
down on the left stick, the grapple has
been broken.
You can waste time as much as you
want with these moves, but the only
way to score some decent damage
is to throw your opponent at the
objects on each level that do things
in time with the music. Or you can
activate them yourself by miming
like a DJ. And this is the height of
the violence; throwing people into a
wall of speakers, pretending you’re
scratching a record, and boom!
The speakers react by sending out
supersonic sound waves that catapult
your victim, usually right back at you,
which takes off some of your health.
It’s not a particularly good system and
there’s very little chance that you will
ever feel satisfied with the way you
have to fight.
The whole point that you’re
throwing people at stuff is even more ludicrous. On an off-chance you’re
given the opportunity to help make
a record label; you’re set up with a
dingy flat, a computer, given some
cash and then you have to deal with
signing the big names, like Mike
JONES!, and selling their records. And
all of these tasks can be successfully
carried out by using your fists.
From stopping an insane fan from
bothering Ludacris to getting back
Sean Paul’s demo tapes every time
they’re sent out, there’s someone
you have to beat up. There is a small
management aspect to it too, but it
just stems around paying bills. For
example, if Lil Jon wrecks his hotel
room, you pay for it to keep him on
your label. Similarly, you can earn
girlfriends and keep them sweet in
the same way until you have four
hoes on the go and you get 35
GamerPoints. Eventually, you become
so good at paying bills and banging
heads that you beat the evil record
company and the good guys win. The
problem is that, as you chip away at
the opponent’s health until it ends,
the fights are just so terminally dull.
And then you get to do all over again
because yet another crazed fan is
bothering Ludacris.
Is there any incentive in seeing
what becomes available in the shops
so you can dress your character
differently? No, of course not. Maybe
there is incentive enough to get all
850 GamerPoints, but we reckon even
hardcore Sticky Fingaz fans wouldn’t
bother supporting his career after a
few fights in the story mode.
So yeah, Def Jam: Icon is one
big disappointment. After the fun
and exuberance of the previous Aki
Corporation-developed Def Jams,
EA’s own Chicago studio offers up
a dull, variation on the beat-’em-up.
Which really makes us just want to
paraphrase Ice-T: “Hey EA, you’re
nothing but a punk, your daddy’s a
punk and your momma’s a bitch”.
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