Crysis 3: Four Things You Didn’t Know
Crytek spills the beans with a few juicy morsels of Crysis 3 info…
With Crysis 3 not scheduled to arrive until early next year, we find ourselves growing more and more excited about picking up a bow and heading into the urban jungle with each passing day. To satisfy our curiousity, we chatted to Crytek’s director of creative development Rasmus Højengaard to unearth some of the best-kept secrets about the 360’s most beautiful shooter.
1. Forget taking orders – you make the rules
“We wanted to tell the story of Prophet – a guy who has screwed up a lot but he’s basically screwed up because he’s done what other people told him to do. That caused him to make mistakes and even got his men killed. So the opposite would be to do exactly what you want and what you feel is right rather than what other people want you to do. And what makes you feel more empowered than hunting someone?”
2. It’ll have the best AI in the series
“Crysis and Crysis 2 were fundamentally different games in terms of how scale was used – we’re definitely working very, very hard on the AI right now and I would say that even at this pre-alpha stage, we have pretty good, functioning AI that works both at great distance and also when you get up close. Obviously it’s far from finished – we still have nine months left – but we’re really confident that we’re going to have great AI.”
3. Size doesn’t matter, but height does
“Obviously you’re not going to have whole islands like in Crysis but there will still be areas that are very big and that present a lot of opportunities. But the first game didn’t have the same kind of verticality. Here, you can be in a jungle and suddenly, you find a half-demolished building and go up a staircase, which gives you a lot of vertical gameplay opportunities – good sniping vantage points, options for flanking and places from which to jump down on enemies. Scale is no longer just about making it wide, but also building upwards.”
4. Not even Crytek really understands how the Nanosuit works
“It’s a fairly complex piece of equipment that can do a lot of stuff.”
Related Articles:
- Crysis 3: “Sometimes there is validity in going along a linear path”
- Crytek – how important are graphics to Crysis 3?
- Far Cry 3′s Multiplayer Will Eat All Your Spare Time
- Crysis 3 – What We Want To See
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