Quite frankly, we’re disgusted.
Crack houses aren’t the most
welcoming of places and addicts
aren’t known for their hospitality, but in
the last five minutes we’ve been beset by
withered junkies, naked and screaming,
their bodies pocked by track marks and
weeping sores from the decades of abuse.
Pinned to the floor with a rusty syringe
being driven towards one eye and a set of
gnashing, yellowed teeth inching toward
the other, we start to think that perhaps
we have methadone in some hidden
jacket pocket. If so, the bum can have
it, because we want out. We’ve been
beaten, stabbed, shot at, and our legs are
wet with what seems to be black slime. Or
urine, and it says everything about our day
so far that we hope it’s the latter.
We’d been playing Condemned 2 for
precisely 90 minutes and were having
no fun. Yet, perversely enough, were
enjoying every sickening minute. Perhaps
we should explain, because in a sense this
seemingly innocuous statement is actually
controversial, particularly to Nintendo fans.
There will be many who will despise
Condemned 2 for its total lack of joy,
for its black-hearted personality, and the
amount of effort that has been poured
into faithfully recreating some of the worst
places imaginable. The belief exists that
games really should be all about fun, a
hangover from the days when designers
had seven colours to work with, and three
of them were different shades of yellow.
By way of example, Gears Of War
was lambasted by purists for being ‘too
grey’, but we’ve yet to figure out what
that means or why we should even care.
Suffice to say that if Marcus Fenix were
replaced with an anthropomorphised,
fluorescent orange dinosaur then Gears
would be less grey, but it would also be
absolutely terrible. Games are changing,
and good design is no longer limited to
colourful characters and bright, bouncy
levels. Condemned 2 could be the posterchild
for this notion – it’s dark, dirty,
decayed and disturbing, but there’s just
too much skill on show to ignore.
Monolith is a talented studio, but
regardless of the inevitable 18-rating,
the subject matter of Condemned
2 isn’t necessarily for everyone. The
game is undeniably scary, but not in a
sophisticated or original way. The game
is darkness and slums and hobos and
crackheads and sick black ooze. Provoking
fear with such immediately repellent
images is like shooting fish in a barrel, but
Monolith hits its targets so frequently that
we can offer little but respect.
The original Condemned eased you
into the chaos in order to establish its
story and characters. With the sequel
there’s no pussyfooting around, no need
for too much context. We open on Ethan
Thomas as a drunk and a bum, battering
a complete stranger unconscious, his mind
frazzled by the horror it has endured.
Within an hour we’re busting tar zombies
into black vapour with one punch, and
blowing holes in sinister, giggling addicts
with a shotgun. If Condemned was
atmospheric, this is nothing less than
emotional terrorism.