A slow start soon gives way to some
exciting action – you just need a bit
of patience. And don’t forget about
playing online, we’re already itching to
become your arch rival.
SCORE
13/MAR/06
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Take down (vb) 1. To record in
writing 2. To lower or reduce
in power 3. To administer
pain, destruction or any other form of
punishment through the medium of
vehicular combat.’ Okay, so we made
that last definition up. But considering
the phrase ‘take down’ is already in the
dictionary, it should definitely be added
because of Criterion’s sterling work in
the field of arcade racing. Pulling up
alongside a rival car, looking the driver
square in the eye and then bapping
them square on the wing mirror with
a well-placed shunt, leaving them
tumbling through the air in a shower
of sparks and flames… it’s almost the
very definition of joy itself. Providing
that, like us, you have a taste for a little
mayhem and destruction, baby.
Of course, the process of evolution
means that the Burnout franchise isn’t
exactly what it used to be – after all,
we fondly recall pulse-increasing races
along open highways, weaving through
traffic at ridiculous speeds as we tried
to chain as many boost-fuelled sprints
together as we possibly could. Since the
invention of the takedown, however,
much of that has gone by the wayside
and while there’s still an element of
driving on the wrong side of the road
and dodging past oncoming cars with
mere inches to spare, the focus now is
very much on causing as much carnage
as possible rather than avoiding it. For
us this is definitely a good thing; not
because we hated the gameplay of the
original, but rather because the change
has opened up the series to a whole
new audience… oh, and allowed us to
ease our constant bloodlust into the
bargain too.
And with the arrival of Burnout
Revenge on the 360, we really couldn’t
be happier. After all, here is a game
that’s not only already proven itself the
ultimate example of motorised carnage
(yes, even over Full Auto… and that
had more weapons of mass destruction
in it than the whole of Iraq), but now
also looks the absolute business… what
exactly is there not to like? Unless you’re
one of those purist types that values
precision driving skill and the unwritten
rules of the road that suggest you really
shouldn’t trade paint with other drivers
– and yes, we’re well aware you exist,
so more power to you – then Burnout
Revenge is going to be right up your
street. Or highway. Or even back alley
packed with obstacles, just waiting for
you to crash into them with enough
force to completely write your car off for
good. Joy.
So, let’s assume for a minute that you
haven’t spent hours and hours playing
Revenge on any of the other formats
(hey, the Xbox 360’s here… why would
you bother?) and haven’t read anything
about it before now. What exactly are
you getting yourself into here? Quite
possibly the most violent, brutal and
downright aggressive racing game ever
created, that’s what. Sure, so the concept
of vehicular violence isn’t exactly unique
thanks to the likes of Carmageddon,
Twisted Metal and even Full Auto, but
the big difference here is Revenge’s
method of execution. For instance,
Revenge really is a racing game at heart
and so the aim of reaching that finish line
in the fastest time possible (whether it
be against the clock or a gaggle of other
racers) is ultimately paramount. As such,
it’s important to have your wits about
you in order to survive, which is where
the need for driving skill comes in – there
are obstacles aplenty, sharp corners,
sneaky short cuts and all manner of
other environmental hazards that you’ll
need to avoid and/or take advantage of
if you want to make sure you bag those
elusive gold medals. Take it from us, it’s
not just about bouncing off walls and
hoping for the best… well, not all of the
time, anyway.
On top of that, though, you have the
added bonus of being able to take out
the opposition if they get in the way,
or you happen to be playing one of the
more crash-specific modes, or even if you
just feel like it. The thing is, there are no
weapons here for you to make use of, no
machine guns, rocket launchers, mines
or anything else with which to obliterate
your opponent. Instead, it’s all about
the car; cue plenty of barging, nudging,
rubbing and general abuse that’ll do
as much damage to your vehicle as it
will to theirs… until you score that vital
takedown, that is. The added benefit
of the 360’s visual power has allowed
Criterion to really show this effect off:
watch as your car goes from a pristine
piece of gorgeousness at the start of a
race to a banged-up heap of scrapes
and scratches that not even Xzibit would
consider pimping. It’s a joy to behold,
particularly in all the wonder of highdefinition
and clearly, Criterion has
made the effort to polish up Revenge’s
graphics a treat.
The same, however, cannot be said
for the game itself. Everything that
you enjoyed in the Xbox and (shudder)
PlayStation2 versions is here in full force,
from basic races and Road Rage events
(where taking down as many opponents
as you can is the goal) to Burning Lap
time trials, Eliminator circuits and the
carnage-frenzies that are Traffic Attack
and Crash mode. This isn’t necessarily
a bad thing considering the quality of
the overall package, but even so, it
might be enough to make some people
wonder whether it’s worth re-buying a
game they’ve already played to death.
The actual additions to the offline side
of the game are minor at best – the
rather obvious visual tweaks aside, it’s
only the addition of ten new Crash
junctions, some incredible polishing of
the whole Crash mode to include some
truly spectacular explosions and the
improvement of the enemy AI (making
it quite a bit tougher to score those vital
takedowns, as they fight back more
often than not) that stand out. It’s a
shame, because we’d hoped for a little
more… but then, when it appears that
much of Criterion’s time has been spent
improving the online side of things, we
can’t really complain as much as we
would like to.
Ah yes, online play. The true joy of
Burnout – since it turned to the ways
of the takedown – has always been
found in turning your friends into heaps
of smouldering metal rather than just
faceless AI opponents and thankfully,
Revenge doesn’t disappoint. However,
whereas the original Xbox version
offered players a fairly standard selection
of modes and little else, Criterion has
grasped the Xbox 360’s online bull
by its rather pointed horns and taken
full advantage. Admittedly, some of
it is purely for show – the new Save
And Share mode, for instance, grants
players the ability to watch replays of
every event they participate in, pick
out key moments of violence and then
save them as a video clip before finally
uploading them to Xbox Live for all to
see. That there are achievement points
to be had for doing so does seem a
little cheeky though, but no doubt the
crash-hungry among you will be gagging
to make it into the list of most popular
downloaded clips. However, it’s the new
addition of Live Revenge that’s perhaps
the most exciting – simply because it
makes it easy for you to keep tabs on
your online rivals whether they’re on
your Friends List or not. The more you
punish (or get punished by) someone,
the higher the Revenge ranking rises.
Then, if they happen to be online at the
same time as you, it’s simply a matter
of diving into their race and taking your
sweet revenge… and as we all know,
revenge is a dish best served on a chunk
of charred metal.
But then, whether you’ll actually buy
into all this will depend entirely on how
much you were ‘into’ Revenge before.
We can certainly see the argument for
not buying it if you’re the kind of person
that isn’t into incidental changes and
upgrades, although we do think it’s a bit
silly to deny yourself a great Xbox 360
game purely for that reason alone. For
us, however, it’s a no-brainer that we’ll
happily pick it up and plough through
the whole thing all over again (regardless
of the game being rather slow at the
start), so we’ll look forward to making
enemies of the lot of you with relish. A
word of advice though – don’t look in
your rear-view mirror too often. If you
see us coming, you’ll no doubt want to
get out of the way pretty quickly. You've
been warned.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson