Conceptually a little flawed but
amusing enough. Were it not for a few
technical irritations the game would be
easier to recommend. Some added risk
is sorely needed.
SCORE
MAR/07
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It’s all a bit of a no-contest at
the moment. Until (and perhaps
beyond) the next time EA flexes
its sizeable cheque book, Brian Lara
International Cricket 2007 will become
not only the best cricket game on 360,
but the only one. Rest assured, anyone
interested in the none-perverted use
of willow on leather has found an
enjoyable, consistent friend. Everyone
else though, may find the handful
of animation problems and other
conceptual issues as immersive as a bat
to the face, as you play.
For starters, the series has, of late,
been guilty of giving its players just
a little too much information. When
positioned at the crease, each virtual
batsman is fully aware of both the
square inch of ground on which each
ball will pitch, plus the exact amount
of spin it’ll exhibit once it does so.
True, there are specialised variants on
offer, such as yorkers that disguise
themselves until the very last second
before release and the small degree of
swing applicable via the bumpers, but a
panicked stab of the conservative shot
button always sees said threats off.
A great part of the real-world game
is about judging which balls to leave
completely due to the chance of edging
the ball onto your stumps or into the
hands of a fielder. After all, with such
a reliable range of safety shots in your
armory, you’ll find yourself much more
inclined to play outright defensive or
ground strokes. Consequently, when the
umpire raises his incredibly swift finger
it’s normally due to an ever-so-slightly
mistimed swing of the bat, rather than
any true error of judgement. While
it’s a real joy to feel secure enough at
the crease to deliver majestic lobs over
square men, we’d argue that having
such a fine line between wicket-losing
buffoonery and ball-losing magnificence
seems a little unrealistic (not to mention
self-defeating).
Wouldn’t it be fantastic, for example,
if the pitch-point crosshair disappeared a
split-second before movement becomes
forbidden, à la International Superstar
Soccer’s penalties or damn near every
baseball title? Or even if the landing
zone was still marked but spin was
denoted by colour, in a similar vein to
Rockstar’s bizarre table tennis outing?
Anything to bring your own ability into
question once you’re trudging back to
the pavilion, bat in hand, would be a
good addition in our eyes.
So, we’ve established batting is
balanced a little too attackingly, but
does anything else sour the milk? The
long and short of it is ‘yes’. Fielders’
movements appear to have been
programmed from a number of stock
animations; a fact that leads to a
hilarious mess if something relatively
unexpected happens. If, for example, a
shot is executed that has just enough
force to reach the boundary, chasing
fielders will sprint after it, jog to a
stop once the code tells them the
ball’s moving slowly enough to pick
up, then start moving again through
their collection routine. Trouble is, such
nonsense will have allowed enough
time to pass for the boundary to already
have been breached. Mathematically,
that course of events has already
happened once the ball’s left the bat,
which would be okay if you didn’t
have to view such a farce as fielders
merely pretend to chase the ball. The
same phenomenon occurs reasonably
frequently elsewhere too, giving the
impression runs are being lost, even
though that may not actually be the
case in reality.
Despite these flaws though, you
can still spend many a pleasant hour
trying to improve our national side’s
dismal fortunes. Several more welcome
changes have been made to the
fielding mechanics, including a closerange
catch (which momentarily puts
proceedings into slow motion) and
the ability to throw to a specified end
of the pitch using the triggers, rather
than just the one. It still takes quite an
eye to run someone out in this fashion
but it’s reassuring to actually have the
option. Though 20-20 matches fall
victim somewhat to the ‘slight mistiming’
school of dismissals, as slogs
are attempted left, right and centre,
test matches can actually scale some
rather tense heights. Here, you’re at
greater liberty to choose your shots
and, while you’ll seldom leave anything
outright, the potent safety stroke
leaves you free to carefully pick off
more careful deliveries, lobbing them
right over despairing fielders in full
knowledge that you’re not in danger.
A similar degree of excitement can also
be drained from bowling and fielding,
though experimenting with spin proves
much more amusing than the ‘offstump
or bust’ tactics you must use
with everyone else.
Ultimately though, with Brian Lara
2007 it’s the same old sporting story,
we’re afraid: anyone interested in the
game will curse its faults but find fun
nonetheless; anyone who doesn’t care
will remain of that mindset at the end
of any session. Somewhat predictable
we know, but clichés are only clichés
because they’re true…
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