You are Jason
Bourne. Take
on impossible
missions and face
overwhelming odds
to lead you into the
game’s plot…
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BOURNE CONSPIRACY VIDEO
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You’re no doubt reading this, eyes
rolled into your skull, trying to
work out whether The Bourne
Conspiracy is the title of one of the films.
It’s not. In actual fact, as much as it sounds
like it should be one of the films, Conspiracy
takes inspiration from all three, along with
the Robert Ludlum and Eric Van Lustbader
novels, and puts together an entirely new
Bourne story in the form of a prequel to the
very first movie/book, The Bourne Identity.
Before we get carried away, we’d like to
offer High Moon an apology. With this game
being a licence, one that’s not even directly
connected to a particular film – indeed one
where the main character looks nothing like
Matt Damon – we fully expected this to be
average at best and no doubt, you’ve been
thinking exactly the same thing. We were
wrong. Hands up. We admit it. The Bourne
Conspiracy is looking grin-inducingly brilliant.
The story takes place in the form of
flashbacks. Just as Identity began
with Jason floating lifelessly in
the Med with severe memory
loss, Conspiracy begins the same
way, only the timeline then shifts
backwards and covers the events
culminating in that moment.
Spanning many and varied
missions, Conspiracy, contrary perhaps to
some of the shots you see on these pages,
is not a run-and-gun affair, but instead an
almost entirely new kind of hybrid. Most
games of this type are one or the other; a
beat-’em-up with a gun thrown in here and
there (Condemned), or a shoot-’em-up with
the odd spanner (Prey, GOW, BioShock).
What Bourne is already achieving is the
ability to strike a perfect blend of handto-
hand duffing and ‘stop-and-pop’ bullet
chucking. It’ll always be down to you how
you approach a battle – use your guns, your
martial arts or even environmental objects
and stealth.
For those who’ve not seen the films,
Bourne’s ‘style’ of combat, as well as his
basic martial art (a Philippine style called
‘Kali’), is one in which he uses anything
he can get his hands on and weaponises
it. During hand-to-hand confrontations,
he may pick up a book, a TV remote or
anything else within reach, and use it to
cause eye-watering pain to his assailants.
The interaction between fisticuffs and the
surrounding environment is unprecedented,
Bourne taking great delight in bouncing
heads off tables, wall fans, metal cages
or just about anything else within reach.
It’s incredibly impressive, even more so
when taking on multiple mentals, and it
carries through to the shooting too, with
most of the environment – including cover
– destructible to some degree.
The biggest problem in bringing
‘cinematic action’ to the player is that
‘cinematic action’, due to its very nature,
relies heavily on camerawork. Therefore,
the only ‘cinematic action’ you’re ever likely
to see is during cut-scenes. High Moon
claims to have solved the problem using a
camera engine that introduces fast cuts and
handheld style effects to every element of
the gameplay, and we have to say having
seen this in action, we believe the developer.
It works and it works well. We recommend
you cast your mind forwards to next summer
and if there’s a chance you’ll be broke at that
point in time, you’d best start saving now.
You heard it here first!
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
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Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson