You like boring, generic, sub par
shooters? No? Well don’t buy BlackSite.
If however aliens are your thing and you
don’t mind spending your money on
average games then get involved.
SCORE
06/DEC/07
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BLACKSITE COMMENTARY VIDEO
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No one’s ever going to accuse
the Xbox 360 as having a
shortage of shooters, but this
winter period has been ridiculous. Since
the end of August, we’ve seen BioShock
receive full marks in this very publication.
Halo 3 has completely reshaped Xbox
Live and the industry’s definition of a
videogame launch. Quite a duo, we’re
sure you’ll agree. But the machine is
not content with just two of the best
shooters of all time, so it’s thrown
another couple at us since. The searingly
beautiful Call Of Duty 4 has arrived this
November, eclipsing all other war games
before it, and of course, there’s the small
matter of The Orange Box. So how does
a game like BlackSite compete? Well,
the short answer is, it doesn’t.
Midway’s slice of science fiction has
been neck deep in the hype machine
for over a year now, and the delays have
hurt it. Promises of terrifying aliens,
deep squad-based gameplay and the full
might of the Unreal Engine 3 have come
up short, instead leaving what can only
be described as a B-movie in videogame
form. It’s big, dumb and fun, made for a
modest budget and happy to crib from
each and every source it can. Ever played
Gears Of War? Yeah, so has Midway.
It all begins in typically low-key style,
as your Delta Squad grunt, named
Pearce, and his cronies journey through
the Iraqi desert on a routine mission.
Before you know it, you’re killing
Muslims in a mosque, discovering
badly designed aliens in a bunker and
wondering just how many clichés one
game can force into its opening 60
minutes. It’s 17, by the way, just to save
you counting. As soon as BlackSite
begins, it makes no bones about its
intentions. This is as simple as gaming
comes, a point-and-fire duck shoot
dressed up in next-gen graphics.
After clearing the rather dull Iraq
prologue, it’s on to Nevada for some
real alien hunting. Although the story
is relayed to you at great length by a
succession of poorly thought out and
odd looking characters, there’s never
anything deeper than ‘government: bad,
guns: good’ to get your head around.
All you need to concern yourself with is
the location of the next checkpoint, the
whereabouts of some ammo boxes and
whether or not your standard assault
rifle is going to be enough to eliminate
an entire alien and genetically mutated
human army. It is.
BlackSite suffers from a serious lack
of variety. Its early stages point to a
ferociously paced rollercoaster, with
set piece following set piece, and new
weapons and monsters appearing with
welcome regularity. As is so often the
case, though, it begins to run out of
steam after a couple of hours, choosing
to simply throw countless enemies in
front of your rifle sights and doling out
a couple of boss battles almost by way
of an apology. It may have destructible
cover, it may have enemies as big as the
screen, but BlackSite does absolutely
nothing that hasn’t been done before,
and done much, much better
As mentioned, the key point of
reference is Gears Of War. The third of
BlackSite’s ‘episodes’ demonstrates this
perfectly. There’s a nighttime setting,
lashing rain, scampering enemies that
explode in a flash of orange ember…
even your squad member Grayson
looks like Marcus Fenix. The visual
style, too, is eerily reminiscent of Epic’s
masterpiece, although significantly
inferior, with everything emitting a
bizarre, irradiated glow. Fine on an
alien’s piercing eyes, slightly strange on
your captain’s moustache. It’s a shame
that any notion of originality has been
quashed by BlackSite’s desperate search
for acceptance.
There’s unquestionable fun to be had
here, though. Taken as a daft, zerobrained
redneck of an action game,
BlackSite keeps you laughing, if not
always for the right reasons. The woeful
dialogue is delivered with earnest, and
when someone is trying to explain a
very serious and grave situation to you
while running directly at a wall, it’s
difficult not to chuckle. Every one of
BlackSite’s surprises is foreshadowed
with the bludgeoning lack of subtlety
of an episode of Prison Break, each of
its set pieces seen before in much
better games.
If BlackSite had appeared during
the quiet summer months, before
the first-person shooter genre was
completely revolutionised by the first
paragraph’s holy quartet, it would have
probably found more favour. But as
it is, a checklist of me-too clichés and
just-about-passable shooting mechanics
is just not strong enough to even sit
on the same shelf as the Chief and the
Free man. One day, someone will do an
alien invasion game justice, but sadly
that someone is not Midway. File under
‘disappointment’, and bury it deep
under the Nevada desert.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson