Most people will buy this for the online
mode and rightly so – however, the
single-player game, while damn hard, is
also fun. Shame it’s just another Xbox
port really…
SCORE
05/APR/06
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We’ll admit it… we’re excited
right now. It’s hard not to
be when the game that
you’ve been anticipating for an absolute
age (or at least, one of the games, given
that the list is ridiculously long) finally
comes out. And would you believe it,
it’s not even a game made specifically
for the 360. Despite our almost whorish
leanings towards the console, we’ve
been salivating over a game that plenty
of current-gen types have been enjoying
for months. Are we mad? Have we
become total heathens? Thankfully, the
answer to both is no… well, to the first
question at least. Heresay is our middle
name, after all.
You see, the absolute truth of the
matter is that Battlefield is ‘freakin’
sweet’, as we believe the kids on the
street say these days. It’s a far more
deliberate, strategic and generally
absorbing FPS than, say, Quake or
Half-Life, purely because it’s grounded
in some semblance of military realism
and focuses heavily on teamwork
and picking your spots – needless to
say, running around spraying bullets
everywhere tends to lead to many quick
and painful deaths. Of course, the only
real problem is that it’s specifically a
multi-player game that’s meant to be
played online by large teams of people;
with the single-player side of things
being nothing more than an AI-filled
practice version of the multi-player
game, those without online capabilities
were left feeling a bit put out. Not
so much of a problem for PC gamers
considering most PCs are online, you
might think, but when you’re bringing
across the same game to a console
where the number of people with
online access is significantly smaller, it
becomes quite a big worry...
But aye, there’s the rub – Battlefield 2:
Modern Combat isn’t the same game.
In fact, if you were to only play the
offline single-player mode, you’d be
hard pushed to see the similarities short
of the abundance of guns and men
shouting ‘We’re getting pinned down
over here!’ before they get blown to
kingdom come. Sensibly, EA realised that
a multi-player-centric game on a console
where not everyone had access to online
play just wouldn’t work; enter, stage
left, EA’s UK development studio to pick
up the slack and create something that
all gamers could enjoy. True, the actual
Live multi-player side of Modern Combat
is a far more accurate recreation of the
Battlefield formula and that’s definitely
a good thing, as it’s one of the most
enjoyable online experiences we’ve had
so far on our 360s – but then, that’s
something to be left for next month’s
comprehensive Community review. For
now, let’s focus on the main meat of the
game; a meat that, while great fun, is
tougher than military shoe leather...
Not surprisingly, the major differences
in Modern Combat’s single-player
campaign arises from only having one
person on the battlefield – namely,
yourself – doing much of the fighting for
whichever side you’re currently rooting
for. That’s not to say that you’re on your
own, of course; indeed, the only way
you’re going to taste the sweet wine of
victory is if you’re savvy enough to make
the best use of your troops. Instead of
issuing commands to them in a Ghost
Recon way, though, the twist here is that
you actually ARE all the troops, or at least
you can be if the need takes you. You
see, the invention of HotSwapping is a
great and powerful thing – regardless
of the numerous sequels and cash-ins
EA is responsible for, never let it be said
that it doesn’t have some good ideas
too. Essentially, HotSwapping allows
you to leap all over the battlefield with
the touch of a button. Each soldier
has a marker over their head to show
exactly what role they play in the fight,
which you can clearly see through the
eyes of whichever one you’re currently
controlling. Should the need to move
into another body arise – your current
soldier is low on health, you need a
particular weapon or you need to get to
a certain location as quickly as possible
– you simply look towards the soldier you
want to jump to until their marker lights
up, hit the X button and… well, we’d
say ‘woosh!’ but we wouldn’t want to
be overdramatic. Although the blurred
zooming effect that occurs each and
every time you HotSwap does that well
enough without us making it worse...
Despite looking more than a little flashy
though, it’s this HotSwapping concept
that adds a completely new strategic
element to the Battlefield mix, turning
it into something else. Offering set
objectives rather than simple checkpoints
to capture, the management of troops
is paramount if you want to make it
through each mission successfully –
although your men look after themselves
when not being possessed by you and
take out more than their fair share of
enemies to boot, you can’t just sit back
and watch the battle unfold (unless you
enjoy watching cut-scenes depicting
failure over and over again, that is). Of
course, the fact that much of the game
is entirely objective-based – move here,
attack there, defend the other – rather
than being free-form does raise its
own problems. Specifically, the game's
scripting means that every mission plays
out in pretty much the same way each
time you play them. With enemies
appearing in almost the same positions
every time, you can work out the best
position to be in at all times simply by
replaying the mission again and again
until you’ve committed it to memory…
it’s like Rick Dangerous, but without the
falling boulders and angry Aztecs. Not
that you’ll be doing this because you
want to – you’ll spend so much time
pausing and restarting each mission that
remembering where all the enemies are
isn’t so much a choice as a requirement.
Yes, Modern Combat is hard.
Frustratingly so at times. Strangely
though, it’s not the limited numbers of
troops that you receive per mission that’s
the problem – we can appreciate such
a restriction being there, not just as a
gameplay mechanic but also because
it’s a statement on how war isn’t just a
matter of pouring in endless soldiers until
you win (yes, George Bush – that means
you). No, it’s more the fact that your men
continually get themselves killed for no
apparent reason that makes us sad; you’ll
start on the battlefield with a cluster
of men, spend five minutes shooting
enemy troops and then find that you’re
the only one left standing, even if you
did an incredibly good job of decimating
the opposition. It doesn’t take more
than five minutes of play to work out
that running at enemies head-on leads
to an early grave… so why can’t the AI
soldiers work that out too? And then
there’s the complete lack of checkpoints
that leave you repeating the same
sections of missions successfully just to
reach that one little bit that’s continually
giving you grief, again allowing you to
basically memorise every inch of the level
up in order to get through in one piece.
Just one checkpoint, placed even at a
mid-point through each mission would
have been more than welcome over the
infuriating repetition that awaits all but
the most patient of gamers. Obviously,
success is more satisfying when you do
finally reach the end of a mission, but
considering that much of the game’s
replay value hinges on going back
to past missions to grab more stars,
we’re guessing that sensation of never
wanting to go back now that we’ve won
probably isn’t what we should be feeling.
However, if all this negativity is the
case (and, let’s face it, it seems like quite
a lot), you have to ask… how is Modern
Combat still fun to play? To be honest,
we’re not entirely sure because there
hasn’t been a game in recent times that’s
brought forth such anger in us. Yet we
keep going back for more – playing just
one more mission and laughing with
joy as we steal away a full ten stars,
then swearing like a trooper when the
next level robs several hours of our lives
away from us. Maybe the question
shouldn’t be whether we’re heathens
for wanting to play a 360 version of an
original Xbox game, but rather whether
we’re becoming sadists in our old age,
determined to make ourselves feel pain
before the pleasure begins. So long as
that doesn’t conjure up images of an old
man in a rubber gimp suit, we suspect
the answer might very well be yes...
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