If you’re new to the franchise forget
about the ‘4’: this is the best place to
start. It’s balls-to-the wall action meets
simulation, wrapped in mech goodness,
but there’s rust here too.
SCORE
03/JAN/08
CLICK ON A THUMBNAIL TO PREVIEW
ARMORED CORE 4 FEATURE VIDEO
To view this trailer, you will need to have Adobe Flash Player already pre-installed.
Much like jet packs and David
Hasselhoff, there’s this
common belief running
through our very souls that big, stompy
robots are among the greatest things
ever. That said, there’s never any middle
ground when it comes to games of
this ilk: they’re usually either slow and
monotonous affairs like Chromehounds
(the first game of its sort on 360) or
faster paced and more action-packed
excursions like Konami’s superlative
Zone Of The Enders or From Software’s
own Armored Core franchise. In fact,
it’s safe to say that Armored Core is the
developer’s biggest and most popular
franchise – spanning a whopping 11
games all together.
Armored Core 4 marks the 12th title
in the series, and not only is it the first
game to appear on a non-Sony platform,
it also brings with it several amendments
that should satisfy long-time fans of the
franchise. The most obvious fix is that
of the control scheme. Past titles were
controlled with the D-pad and triggers,
instead of making things much easier
by using both of the analogue sticks.
Armored Core 4, however, finally drops
the archaic D-pad/trigger control scheme
in favour of the far more contemporary
analogue method. It’s a bloody good
thing too, as this new control scheme
just feels more natural to the player.
Unfortunately, it still seems as if you
need an extra set of hands to help you
out with actually fighting other mechs
– or ‘Armored Cores’ as they’re aptly
called in this series. Either way, the
new controls are a good start and they
undoubtedly bring a far greater sense of
manoeuvrability to missions.
While there’s a seemingly
unprecedented amount of customisation
on hand for each and every Armored
Core – right down to their colour and the
emblems you want to stick on them – it’s
worth noting that casual gamers may
find it just a tad too in-depth. At times, it
feels less like you’re playing some action
game with giant robots in it and more
like a full-on simulation. That’s hardly
news to fans of the previous games,
but those checking out the screenshots
adorning these two pages or the box in
their local games emporium may find
the extent to which they can outfit and
design their ACs just a little bit daunting.
For example, you can choose from two
normal legs, a set of tank-like legs, four
legs, a weapon for an arm, a rocket
launcher, a grenade launcher, a missile
launcher, a radar and so on – and these
just graze the very surface. To everybody
else, though, this is mech porn of the
highest order.
What soon becomes apparent to
those who give a damn about all this
customisation business, is that you
can essentially create and fine-tune
your Armored Core units to match
your preferred playing style… at least,
some of the time anyway. It can
become annoying that various missions,
irrespective of how short or long they
are, seem to rest entirely on you rigging
the perfect set-up. Before each mission,
it’s necessary to re-jig your design, so
we’re grateful that you can save basic
set-ups, otherwise we’d have to re-jig
every time and that would be a bit of a
chore. However, it’s still annoying to have
to restart some missions and the look of
your Armored Core because you didn’t
expect a particular thing to happen in a
level. We call it trial-and-error gameplay
and it’s still a goddamn nuisance.
Speaking of the missions, they’re
hardly a diverse mix, what with you
mostly just having to blow the hell out of
stuff. There are a considerable number
of memorable set pieces, though, and
the game never really loses sight of
its epic edge. Sure, that’s something
previous entries to the Armored Core
series flaunted, but those games didn’t
sport the refined controls, brand new
boost option or highly detailed graphics
of Armored Core 4. And really, the
graphics do make a big difference when
compared to previous games. Say what
you will about Chromehounds in terms
of gameplay, but the mechs were truly
stunning to look at. The same can be
said of Armored Core 4 – and there’s
some pretty damn exceptional FMV
on offer too. The story is forgettable,
but there’s usually something nice and
detailed to look at during the beginning
and end of each mission, be that ingame
or full motion video.
As you can tell, we’re quite taken
with Armored Core 4. With its refined
controls that change the way the game
plays and feels, it’s more than just a
yearly update. The customisation is
dense, providing a far greater subjective
feel and the action and simulation
comes thick and fast. However, trial and
error presents a sometimes frustrating
experience. Just think of it as rust on
an otherwise fun, sometimes stunning
mechanical beast.
Imagine Publishing Ltd, Richmond House, 33 Richmond Hill, Bournemouth, Dorset, BH2 6EZ
Registered company 5374037 (England) : VAT No 864 6042 18
Directors: Damian Butt, Steven Boyd, Mark Kendrick, Alistair Ramsay, Harry Dhand, Andrew Hartley, Sam Watkinson