Dan Howdle wrote:1. Euphoria physics mean he has inertia. Most games don't do this. Means you can't change direction on a dime. It's more realistic (to me).
2. You can be shot while you're in cover (which is I assume what you're talking about). Me personally, I prefer this. Sick of games in which a small wall from behind which a part of your head is clearly sticking out, protects you completely regardless. This means you're always thinking about your relative position to the enemy, their angles of fire. Keeps you on your toes. Helps keep the gameplay edge of seat.
3. Sometime you just have to die. I see this as a plus. Retry, do better, concentrate, up your skill.
Your negatives are my positives, basically. Everyone is entitled to feel however they feel about it, however. I understand your points, I just don't personally see them that way.
1. See your point about turning Dan, but its not just that. Stuff like aiming is a bit clunky too (after changing sensitivity settings it improves a bit).
2. Agree with your point again Dan. But im talking more getting into/out of cover, sometimes he does it badly, sometimes he just wont, some things that look like cover dont end up being cover, and some things that do, are not.
3. Ok ill concede that, even though i was including when you had painkillers left.
Please dont get me wrong, its all niggles chaps, i thoroughly enjoyed it like i say, i just got a tiny bit frustrated by it at certain points. It felt like i was trying to do something and the mechanics were maybe letting me down a little.
I would also agree with Holly that the positives
far outweigh the negatives (posting a review in a sec on the review thread) and as a movie fan i was in hog-heaven.