Johnny Shoulder wrote:
Yeah absolutely no pacing issues there. Nuh uh, no way man!
I think most people have become so accustomed to shooters featuring mass large scale spectacle their too busy molstering themselves to even care about pacing. Not having a visual and gameplay set piece nuke dropped very early on followed by variants of the same thing throughout made a pleasant change. It gave in-game events a much better feel of evolutionary scale which isn't seen that often in shooters.
Crysis 2 starts out with Alcatraz (playable character) clueless as to what he's been thrown into. It would have made no sense for Crytek to immediately throw heaven and hell at the player and have him go charging in like the Master Chief. Crytek would've had to account for a lot of console gamers not playing the first game as well. That said, I did feel Crysis 2's opening stages were a little too stretched out whilst I was playing. In hindsight of the complete game afterwards, I don't think its anywhere near as bad as most make it out to be.