Tom909 wrote:Damn this boss fight. 2 feckers at once
Neither is particularly hard until you've killed one of them and the other takes some of the dead ones powers and refills his health bar. Got so close on a good few occasions now, literally within a couple of hits until the final one is dead.
I
will have these ba$tards tonight...
You''ll have four at once later on...
I agree with Duff take out Ornstein (the little one) first. When fighting Smough keep your distance and use your magic to soften him up. The key is timing your casts as when he drops his hammer infront of him the hammer takes the impact and doesn't damage him.
If you still have Solaire there's a summoning point up one of the flights of stairs close to the white light. Using him make will make this fight much easier as both bosses attention goes on him leaving you to batter them with magic or pyromancies.
Have you opened up the main castle doors and the Darkmoon Tomb bonfire? The darkmoon tomb bonfire is off the lowest level of the rotating platform. If you make that your last checkpoint and have the castle doors open you can do a straight run to this boss fight without taking little or any damage at all.